I share a link to the MIT Erotic Computing Group, a Media Lab initiative that explored the intersection of technology and human sexuality through experimental interface design and affective computing research.
I explore the MIT Media Lab's Social Media Group, a research team dedicated to creating innovative sociotechnical systems and understanding how digital environments affect human interaction and communication through design and experimentation.
I examine the rise of commercial distributed computing markets where companies buy idle retail processor time. This model dis-aggregates computing power, enabling resource-intensive initiatives like the Internet Movie Project to be crowdsourced using spare capacity.
I observed IBM’s move into on-demand computing under Sam Palmisano, validating my prediction that tech giants would soon aggregate retail computing power for massive distributed projects, similar to early efforts by Google and Intel.
I found a great demo of augmented reality technology from the MIT Media Lab’s Aesthetics + Computation Group. It showcases early interactive installations and experimental user interfaces that blend digital information with physical environments.
I found this fascinating calculation on the physical limits of computing power based on quantum mechanics. It explores the maximum processing speed and memory capacity allowed by the fundamental laws of physics and thermodynamics.