Apple is launching Mac OS X, a major update built on a UNIX foundation. This transition brings advanced stability, memory management, and multitasking to the platform, replacing the aging classic Mac OS architecture.
I explore Apple's resource debunking common Mac myths for Windows users and highlight my discovery of their extensive open source efforts, covering projects like the Darwin kernel.
I found a comprehensive archive of Apple advertisements hosted by a Penn State faculty member. It is a useful resource for revisiting classic tech marketing campaigns and historical product launches from the company's iconic past.
I'm surprised Apple's music store sold one million songs to Mac users in its first week. At 99 cents per track, I don't see why consumers prefer it over the free alternatives found on P2P networks.
I examine how Apple's iTunes business model transitioned from a break-even service meant to drive iPod sales into a profitable platform. By renegotiating credit card fees and music label agreements, Apple eventually secured margins of roughly ten cents per song.
A brief appreciation of an astonishing engineering feat: rendering Bad Apple in Minecraft at full original resolution and frame rate.