Mapscii Rendering

I asked Claude Sonnet 4.5 on GitHub Copilot: How does mapscii render vector tiles as text blocks on the terminal? What are the libraries it uses and how does it use them? Explain as a detailed tutorial with examples so that I can learn how to rasterize vector shapes on the terminal. Below’s the explanation. What’s noteworthy to me is: How it uses Braille characters to get 8 pixels per character cell (2x4 grid). How it fills polygons using (a) triangulation and (b) getting all edge points using Bresenham’s algorithm, then (c) filling horizontal spans between edge pairs. I’ll help you understand how mapscii renders vector tiles as text blocks on the terminal. Let me search through the repository to find the relevant code and understand the architecture. Now let me get more specific files to understand the rendering pipeline better:# How MapSCII Renders Vector Tiles as Text Blocks on the Terminal ...

Patterns for Short Code

I had Claude Code create a PR to update my Unicoder tool. As part of that, I prompted it to repeatedly: Shorten the code by exploring opportunities to rewrite more elegantly. Finally, I asked it: You applied several changes to refactor the code for elegance and brevity. What were the principles you applied? List them all with examples. The objective is to teach me how to shorten and simplify code elegantly. Its response was a good tutorial on refactoring to shorten and simplify code. ...