Programming Minecraft with Websockets

Minecraft lets you connect to a websocket server when you’re in a game. The server can receive and send any commands. This lets you build a bot that you can … (well, I don’t know what it can do, let’s explore.)

Minecraft has commands you can type on a chat window. For example, type / to start a command and type setblock ~1 ~0 ~0 grass changes the block 1 north of you into grass. (~ means relative to you. Coordinates are specified as X, Y and Z.)

Minecraft grass block

Note: These instructions were tested on Minecraft Bedrock 1.16. I haven’t tested them on the Java Edition.

Connect to Minecraft

You can send any command to Minecraft from a websocket server. Let’s use JavaScript for this.

First, run npm install ws uuid. (We need ws for websockets and uuid to generate unique IDs.)

Then create this mineserver1.js:

const WebSocket = require('ws')
const uuid = require('uuid')        // For later use

// Create a new websocket server on port 3000
console.log('Ready. On MineCraft chat, type /connect localhost:3000')
const wss = new WebSocket.Server({ port: 3000 })

// On Minecraft, when you type "/connect localhost:3000" it creates a connection
wss.on('connection', socket => {
  console.log('Connected')
})

On Minecraft > Settings > General > Profile, turn off the “Require Encrypted Websockets” setting.

Run node mineserver1.js. Then type /connect localhost:3000 in a Minecraft chat window. You’ll see 2 things:

  1. MineCraft says “Connection established to server: ws://localhost:3000”
  2. Node prints “Connected”

Now, our program is connected to Minecraft, and can send/receive messages.

Minecraft chat connect

Notes:

  • The Python equivalent is in mineserver1.py. Run python mineserver1.py.
  • If you get an Uncaught Error: Cannot find module 'ws', make sure you ran npm install ws uuid.
  • If you get an “Encrypted Session Required” error, make sure you turned off the “Require Encrypted Websockets” setting mentioned above.
  • To disconnect, run /connect off

Subscribe to chat messages

Now let’s listen to the players’ chat.

A connected websocket server can send a “subscribe” message to Minecraft saying it wants to “listen” to specific actions. For example, you can subscribe to “PlayerMessage”. Whenever a player sents a chat message, Minecraft will notify the websocket client.

Here’s how to do that. Add this code in the wss.on('connection', socket => { ... }) function.

  // Tell Minecraft to send all chat messages. Required once after Minecraft starts
  socket.send(JSON.stringify({
    "header": {
      "version": 1,                     // We're using the version 1 message protocol
      "requestId": uuid.v4(),           // A unique ID for the request
      "messageType": "commandRequest",  // This is a request ...
      "messagePurpose": "subscribe"     // ... to subscribe to ...
    },
    "body": {
      "eventName": "PlayerMessage"      // ... all player messages.
    },
  }))

Now, every time a player types something in the chat window, the socket will receive it. Add this code below the above code:

  // When MineCraft sends a message (e.g. on player chat), print it.
  socket.on('message', packet => {
    const msg = JSON.parse(packet)
    console.log(msg)
  })

This code parses all the messages it receives and prints them.

This code in is mineserver2.js. Run node mineserver2.js. Then type /connect localhost:3000 in a Minecraft chat window. Then type a message (e.g. “alpha”) in the chat window. You’ll see a message like this in the console.

{
  header: {
    messagePurpose: 'event',        // This is an event
    requestId: '00000000-0000-0000-0000-000000000000',
    version: 1                      // using version 1 message protocol
  },
  body: {
    eventName: 'PlayerMessage',
    measurements: null,
    properties: {
      AccountType: 1,
      ActiveSessionID: 'e0afde71-9a15-401b-ba38-82c64a94048d',
      AppSessionID: 'b2f5dddc-2a2d-4ec1-bf7b-578038967f9a',
      Biome: 1,                     // Plains Biome. https://minecraft.gamepedia.com/Biome
      Build: '1.16.201',            // That's my build
      BuildNum: '5131175',
      BuildPlat: 7,
      Cheevos: false,
      ClientId: 'fcaa9859-0921-348e-bc7c-1c91b72ccec1',
      CurrentNumDevices: 1,
      DeviceSessionId: 'b2f5dddc-2a2d-4ec1-bf7b-578038967f9a',
      Difficulty: 'NORMAL',         // I'm playing on normal difficulty
      Dim: 0,
      GlobalMultiplayerCorrelationId: '91967b8c-01c6-4708-8a31-f111ddaa8174',
      Message: 'alpha',             // This is the message I typed
      MessageType: 'chat',          // It's of type chat
      Mode: 1,
      NetworkType: 0,
      Plat: 'Win 10.0.19041.1',
      PlayerGameMode: 1,            // Creative. https://minecraft.gamepedia.com/Commands/gamemode
      Sender: 'Anand',              // That's me.
      Seq: 497,
      WorldFeature: 0,
      WorldSessionId: '8c9b4d3b-7118-4324-ba32-c357c709d682',
      editionType: 'win10',
      isTrial: 0,
      locale: 'en_IN',
      vrMode: false
    }
  }
}

Notes:

Build structures using chat

Let’s create a pyramid of size 10 around us when we type pyramid 10 in the chat window.

The first step is to check if the player sent a chat message like pyramid 10 (or another number). Add this code below the above code:

  // When MineCraft sends a message (e.g. on player chat), act on it.
  socket.on('message', packet => {
    const msg = JSON.parse(packet)
    // If this is a chat window
    if (msg.body.eventName === 'PlayerMessage') {
      // ... and it's like "pyramid 10" (or some number), draw a pyramid
      const match = msg.body.properties.Message.match(/^pyramid (\d+)/i)
      if (match)
        draw_pyramid(+match[1])
    }
  })

If the user types “pyramid 3” on the chat window, draw_pyramid(3) is called.

In draw_pyramid(), let’s send commands to build a pyramid. To send a command, we need to create a JSON with the command (e.g. setblock ~1 ~0 ~0 grass). Add this code below the above code:

  function send(cmd) {
    const msg = {
      "header": {
        "version": 1,
        "requestId": uuid.v4(),     // Send unique ID each time
        "messagePurpose": "commandRequest",
        "messageType": "commandRequest"
      },
      "body": {
        "version": 1,               // TODO: Needed?
        "commandLine": cmd,         // Define the command
        "origin": {
          "type": "player"          // Message comes from player
        }
      }
    }
    socket.send(JSON.stringify(msg))  // Send the JSON string
  }

Let’s write draw_pyramid() to create a pyramid using glowstone by adding this code below the above code:

  // Draw a pyramid of size "size" around the player.
  function draw_pyramid(size) {
    // y is the height of the pyramid. Start with y=0, and keep building up
    for (let y = 0; y < size + 1; y++) {
      // At the specified y, place blocks in a rectangle of size "side"
      let side = size - y;
      for (let x = -side; x < side + 1; x++) {
        send(`setblock ~${x} ~${y} ~${-side} glowstone`)
        send(`setblock ~${x} ~${y} ~${+side} glowstone`)
        send(`setblock ~${-side} ~${y} ~${x} glowstone`)
        send(`setblock ~${+side} ~${y} ~${x} glowstone`)
      }
    }
  }

This code in is mineserver3.js.

  • Run node mineserver3.js.
  • Then type /connect localhost:3000 in a Minecraft chat window.
  • Then type pyramid 3 in the chat window.
  • You’ll be surrounded by a glowstone pyramid.
Minecraft glowstone pyramid

Notes:

  • The Python equivalent is in mineserver3.py. Run python mineserver3.py.
  • The “requestId” needs to be a UUID — at least for block commands. I tried unique “requestId” values like 1, 2, 3 etc. That didn’t work.

Understand Minecraft’s responses

For every command you send, Minecraft sends a response. It’s “header” looks like this:

{
  "header": {
    "version": 1,
    "messagePurpose": "commandResponse",                  // Response to your command
    "requestId": "97dee9a3-a716-4caa-aef9-ddbd642f2650"   // ... and your requestId
  }
}

If the command is successful, the response has body.statusCode == 0. For example:

{
  "body": {
    "statusCode": 0,                  // No error
    "statusMessage": "Block placed",  // It placed the block you wanted
    "position": { "x": 0, "y": 64, "z": 0 }   // ... at this location
  },
}

If the command failed, the response has a negative body.statusCode. For example:

{
  "body": {
    "statusCode": -2147352576,        // This is an error
    "statusMessage": "The block couldn't be placed"
  },
}

To print these, add this to socket.on('message', ...):

    // If we get a command response, print it
    if (msg.header.messagePurpose == 'commandResponse')
      console.log(msg)

This code in is mineserver4.js.

  • Run node mineserver4.js.
  • Then type /connect localhost:3000 in a Minecraft chat window.
  • Then type pyramid 3 in the chat window.
  • You’ll be surrounded by a glowstone pyramid, and the console will show every command response.

Notes on common error messages:

  • The block couldn't be placed (-2147352576): The same block was already at that location.
  • Syntax error: Unexpected "xxx": at "~0 ~9 ~-1 >>xxx<<" (-2147483648): You gave wrong arguments to the command.
  • Too many commands have been requested, wait for one to be done (-2147418109): Minecraft only allows 100 commands can be executed without waiting for their response.
  • More error messages here.

Wait for commands to be done

Typing “pyramid 3” works just fine. But try “pyramid 5” and your pyramid is incomplete.

Minecraft incomplete pyramid

That’s because Minecraft only allows up to 100 messages in its queue. On the 101st message, you get a Too many commands have been requested, wait for one to be done error.

{
  "header": {
    "version": 1,
    "messagePurpose": "error",
    "requestId": "a5051664-e9f4-4f9f-96b8-a56b5783117b"
  },
  "body": {
    "statusCode": -2147418109,
    "statusMessage": "Too many commands have been requested, wait for one to be done"
  }
}

So let’s modify send() to add to a queue and send in batches. We’ll create two queues:

  const sendQueue = []        // Queue of commands to be sent
  const awaitedQueue = {}     // Queue of responses awaited from Minecraft

In wss.on('connection', ...), when Minecraft completes a command, we’ll remove it from the awaitedQueue. If the command has an error, we’ll report it.

    // If we get a command response
    if (msg.header.messagePurpose == 'commandResponse') {
      // ... and it's for an awaited command
      if (msg.header.requestId in awaitedQueue) {
        // Print errors 5(if any)
        if (msg.body.statusCode < 0)
          console.log(awaitedQueue[msg.header.requestId].body.commandLine, msg.body.statusMessage)
        // ... and delete it from the awaited queue
        delete awaitedQueue[msg.header.requestId]
      }
    }
    // Now, we've cleared all completed commands from the awaitedQueue.

Once we’ve processed Minecraft’s response, we’ll send pending messages from sendQueue, upto 100 and add them to the awaitedQueue.

     // We can send new commands from the sendQueue -- up to a maximum of 100.
     let count = Math.min(100 - Object.keys(awaitedQueue).length, sendQueue.length)
     for (let i = 0; i < count; i++) {
       // Each time, send the first command in sendQueue, and add it to the awaitedQueue
       let command = sendQueue.shift()
       socket.send(JSON.stringify(command))
       awaitedQueue[command.header.requestId] = command
     }
     // Now we've sent as many commands as we can. Wait till the next PlayerMessage/commandResponse

Finally, in function send(), instead of socket.send(JSON.stringify(msg)), we use sendQueue.push(msg) to add the message to the queue.

This code in is mineserver5.js.

  • Run node mineserver5.js.
  • Then type /connect localhost:3000 in a Minecraft chat window.
  • Then type pyramid 6 in the chat window.
  • You’ll be surrounded by a large glowstone pyramid.
  • The console will print messages like setblock ~0 ~6 ~0 glowstone The block couldn't be placed because we’re trying to place duplicate blocks.
Minecraft glowstone pyramid

6 thoughts on “Programming Minecraft with Websockets”

  1. Thanks for a great tutorial.
    However when I try to implement the chat listener (server2.js) i get an JSON error from MineCraft (in node.js console):
    “kryptert økt kreves” = “Needs secure connection”
    ———————————————————————–
    Ready. On MineCraft chat, type /connect localhost:3000
    Connected
    {
    body: { statusCode: -2147418107, statusMessage: ‘Kryptert økt kreves’ },
    header: {
    messagePurpose: ‘error’,
    requestId: ‘3522bb53-5256-4030-b827-4b411ae72a6c’,
    version: 1
    }
    }

  2. Under Settings > General > Profile, please turn off the “Require Encrypted Websockets” setting. I’ve added this to the tutorial. Thanks for flagging this!

  3. This will be deleted in couple of days but some of the reasons people are getting issues connecting is because of UWP loopback restrictions source: https://stackoverflow.com/questions/34589522/cant-see-localhost-from-uwp-app
    to resolve this problem for windows: https://docs.microsoft.com/en-us/minecraft/creator/documents/scriptdevelopertools. run this in system administrator command prompt: CheckNetIsolation.exe LoopbackExempt -a -p=S-1-15-2-1958404141-86561845-1752920682-3514627264-368642714-62675701-733520436

  4. WarpedWartWars

    Got it working on localhost, using the Python mineserver3.py, but the message protocol seems to have changed, to this:
    {‘body’: {‘message’: ‘pyramid 32’, ‘receiver’: ”, ‘sender’: ‘WarpedWartWars’, ‘type’: ‘chat’}, ‘header’: {‘eventName’: ‘PlayerMessage’, ‘messagePurpose’: ‘event’, ‘version’: 16842752}}

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