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    <title>data-stories on S Anand</title>
    <link>https://www.s-anand.net/blog/tag/data-stories/</link>
    <description>Recent content in data-stories on S Anand</description>
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      <title>Security at Bagmane Capital</title>
      <link>https://www.s-anand.net/blog/security-at-bagmane-capital/</link>
      <pubDate>Sat, 11 Jul 2026 19:28:44 +0530</pubDate>
      <guid>https://www.s-anand.net/blog/security-at-bagmane-capital/</guid>
      <description>&lt;p&gt;
  &lt;strong&gt;A fourteen-minute walk took me over an hour.&lt;/strong&gt;
  Scroll inside the map below, or
  &lt;a href=&#34;https://sanand0.github.io/datastories/security-at-bagmane-capital/&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;open it full-screen&lt;/a&gt;.
&lt;/p&gt;
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&lt;p&gt;I was staying at &lt;a href=&#34;https://maps.app.goo.gl/ArHn75eAihHzZXcr9&#34;&gt;The Curzon Court, Brigade Road&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I needed to be at &lt;a href=&#34;https://maps.app.goo.gl/Tf5qZGwXogetSJr46&#34;&gt;Microsoft Luxor North Tower&lt;/a&gt; for a 2 pm &lt;a href=&#34;https://hasgeek.com/fifthelephant/when-data-is-for-agents-workshop/&#34;&gt;workshop&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;So I came over to &lt;a href=&#34;https://maps.app.goo.gl/Z4deFUzZsqamcCZC9&#34;&gt;Seetharampalya Metro Station&lt;/a&gt; and seated myself at &lt;a href=&#34;https://maps.app.goo.gl/NJqUfFnHL4QW8xa2A&#34;&gt;Fairfield by Marriott&lt;/a&gt; by 11 am.&lt;/p&gt;
&lt;p&gt;At around 1:10 pm, I thought it best to head to the venue. It was a 14 minute walk. That would give me half an hour to have lunch. I skipped breakfast, too.&lt;/p&gt;
&lt;p&gt;Unfortunately, the security guard at &lt;a href=&#34;https://www.bagmanegroup.com/portfolio/bagmane-capital&#34;&gt;Bagmane Capital&lt;/a&gt; Gate 3 told me that this was the back gate.&lt;/p&gt;
&lt;p&gt;Visitors must register at the front gate near &lt;a href=&#34;https://maps.app.goo.gl/i5fWhTzwuaXnnGPd8&#34;&gt;Sri Vishnu Palace&lt;/a&gt;. That&amp;rsquo;s 2 km away. But since I can&amp;rsquo;t go through the campus, it&amp;rsquo;s 4 km away.&lt;/p&gt;
&lt;p&gt;I called the host and let them know I&amp;rsquo;ll be late.&lt;/p&gt;
&lt;p&gt;After ordering a Rapido bike, hunting gate after gate for the right one, I managed to get to the Bagmane Capital front gate at 1:50 pm.&lt;/p&gt;
&lt;p&gt;The bus would arrive at 2 pm. The workshop was at 2 pm. It was a 24 minute walk. Since I brisk-walk 25% faster than Google Maps, I could be there by 2:10 pm by walk. Bus was uncertain.&lt;/p&gt;
&lt;p&gt;So I brisk-walked. And ended up in my own workshop 15 minutes late.&lt;/p&gt;
&lt;p&gt;Without breakfast. Or lunch.&lt;/p&gt;
&lt;p&gt;After the workshop, I walked out via the Gate 3. The security turned me around.&lt;/p&gt;
&lt;p&gt;I turned around. But after 5 minutes, I turned back.&lt;/p&gt;
&lt;p&gt;I took off my visitor badge and walked out.&lt;/p&gt;
&lt;p&gt;He shouted at me to turn around. I kept walking.&lt;/p&gt;
&lt;p&gt;He followed me, shouting. I kept walking, tiredly.&lt;/p&gt;
&lt;p&gt;He called the security at the next check, who stood in front of me, blocking me, and asked what I thought I was doing.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;I&amp;rsquo;m just going out,&amp;rdquo; I said, tiredly. And walked around him.&lt;/p&gt;
&lt;p&gt;He followed me, shouting. I kept walking, tiredly.&lt;/p&gt;
&lt;p&gt;I had lunch at &lt;a href=&#34;https://maps.app.goo.gl/cCirwrPvdXRVUBnK9&#34;&gt;Bug &amp;amp; Bean Cafe&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Unfortunately, their chef was unavailable, so most of the interested dishes were unavailable too. I had a peri peri paneer sandwich.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Rainy seasons on schedule</title>
      <link>https://www.s-anand.net/blog/rainy-seasons-on-schedule/</link>
      <pubDate>Sat, 27 Jun 2026 20:01:59 +0800</pubDate>
      <guid>https://www.s-anand.net/blog/rainy-seasons-on-schedule/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://karthiks.co/&#34;&gt;Karthik Sashidhar&lt;/a&gt; shared his &lt;a href=&#34;https://weather.karthiks.co/blog/&#34;&gt;AI-generated Bangalore weather blog&lt;/a&gt;, which is generated by Hermes listening on Telegram. &amp;ldquo;The data analysis and stuff is still fairly YOLO but &amp;hellip; &lt;a href=&#34;https://github.com/skthewimp/karthik-data-visualization-skill/blob/e51dec1af9ec66b053767c84bba5badb808281ae/karthik-data-visualization/claude/SKILL.md&#34;&gt;skill&lt;/a&gt; based on my 10 years of experience,&amp;rdquo; as he put it. That includes &lt;a href=&#34;https://github.com/skthewimp/karthik-data-visualization-skill/blob/3179c1cf77d47635e230b4720738a5bcea49b267/dataviz-critique/claude/SKILL.md&#34;&gt;critique&lt;/a&gt; too.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://arjun010.github.io/&#34;&gt;Arjun&lt;/a&gt; asked it: Does it rain at specific hours in the day during monsoons?&lt;/p&gt;
&lt;p&gt;In a few minutes, &lt;a href=&#34;https://weather.karthiks.co/blog/pre-monsoon-evening-rain.html&#34;&gt;Pre-monsoon rain is an evening creature&lt;/a&gt; emerged. In short, it rains in the evenings: 5 - 6 pm is the peak.&lt;/p&gt;
&lt;p&gt;That got me curious: how reliable is this advice? I mean, if someone told me, &amp;ldquo;Carry an umbrella if you&amp;rsquo;re going out between 3-7pm&amp;rdquo;, does that advice change month-on-month? How likely am I to get wet despite following it?&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://sanand0.github.io/datastories/rainy-seasons/&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://sanand0.github.io/datastories/rainy-seasons/screenshot.avif&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It turns out that based on 10 years of &lt;a href=&#34;https://open-meteo.com/en/docs/historical-weather-api&#34;&gt;Open-Meteo&lt;/a&gt; data, the answer does change a bit based on the season. In July, when it rains the most, 1 - 7 pm is when you should carry an umbrella. There&amp;rsquo;s a 43% risk of rain in this window, but only 18% outside it.&lt;/p&gt;
&lt;p&gt;But the city with the clearest advice is Caracas, Venezuala. In August (or almost any month), carry an umbrella between 12 - 6 pm. There&amp;rsquo;s a 57% chance it&amp;rsquo;ll rain then - and only 6% outside.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://sanand0.github.io/datastories/rainy-seasons/#?city=Caracas&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://files.s-anand.net/images/2026-06-27-rainy-seasons-on-schedule-caracas.avif&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Or Abidjan, Ivory Coast. In October, carry an umbrella between 11 am - 5 pm. 72% chance of rain, 15% outside.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://sanand0.github.io/datastories/rainy-seasons/#?city=Abidjan&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://files.s-anand.net/images/2026-06-27-rainy-seasons-on-schedule-abidjan.avif&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Some cities, like Mumbai, India, are hopeless. In July, &lt;em&gt;always&lt;/em&gt; carry an umbrella. 86% chance between 2 - 8 am (when it rains the most), and 80% outside.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://sanand0.github.io/datastories/rainy-seasons/#?city=Mumbai&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://files.s-anand.net/images/2026-06-27-rainy-seasons-on-schedule-mumbai.avif&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In some, like Taichung, Taiwan, it depends. Summer rain is predictable. In winter, it might rain at any time.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://sanand0.github.io/datastories/rainy-seasons/#?city=Taichung&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://files.s-anand.net/images/2026-06-27-rainy-seasons-on-schedule-taichung.avif&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The opposite is true for Surabaya, Indonesia and Sao Paulo, Brazil.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://sanand0.github.io/datastories/rainy-seasons/#?city=Surabaya&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://files.s-anand.net/images/2026-06-27-rainy-seasons-on-schedule-surabaya.avif&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://sanand0.github.io/datastories/rainy-seasons/#?city=Sao+Paulo&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://files.s-anand.net/images/2026-06-27-rainy-seasons-on-schedule-sao-paulo.avif&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;My father often complains about the peculiar weather in Chennai, India. It doesn&amp;rsquo;t rain too much, but in the rainy seasons. there&amp;rsquo;s no fixed schedule.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://sanand0.github.io/datastories/rainy-seasons/#?city=Chennai&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://files.s-anand.net/images/2026-06-27-rainy-seasons-on-schedule-chennai.avif&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Maybe that&amp;rsquo;s part of what makes rain forecasts accurate in some cities - just knowing the season is enough to predict rain timings.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Sonnet 4.6 vs MiniMax M2.7</title>
      <link>https://www.s-anand.net/blog/sonnet-4-6-vs-minimax-m2-7/</link>
      <pubDate>Tue, 24 Mar 2026 17:06:02 +0800</pubDate>
      <guid>https://www.s-anand.net/blog/sonnet-4-6-vs-minimax-m2-7/</guid>
      <description>&lt;p&gt;Based on several (i.e. two) recommendations, I subscribed to &lt;a href=&#34;https://platform.minimax.io/&#34;&gt;MiniMax&lt;/a&gt;. At $10/month, you get 1,500 requests every 5 hours and 15,000 every week. That&amp;rsquo;s a LOT!&lt;/p&gt;
&lt;p&gt;Using the &lt;a href=&#34;https://sanand0.github.io/talks/2025-07-18-tug-true-but-irrelevant-rob-schrauwen/prompts.md&#34;&gt;same prompt&lt;/a&gt; I had &lt;a href=&#34;https://platform.minimax.io/docs/token-plan/claude-code&#34;&gt;Claude Code&lt;/a&gt; generate two data stories:&lt;/p&gt;
&lt;a href=&#34;https://sanand0.github.io/talks/2025-07-18-tug-true-but-irrelevant-rob-schrauwen/index.html&#34;&gt;
  &lt;figure&gt;
    &lt;img src=&#34;https://files.s-anand.net/images/2026-03-24-rob-data-story-claude.avif&#34; alt=&#34;In July 2025, in the heavy morning warmth of Thiruvananthapuram, the opening talk at the TeX User Group annual conference began with a crayon drawing. Not a polished diagram. Not a carefully curated slide. A hand-drawn family tree on crumpled paper, made by a six-year-old girl named Emily, who had a problem to solve. She had told her teacher she had seven grandmothers. The teacher declared it impossible. Emily went home and built a proof.&#34; /&gt;
    &lt;figcaption&gt;The first paragraph, by Claude Sonnet 4.6&lt;/figcaption&gt;
  &lt;/figure&gt;
&lt;/a&gt;
&lt;a href=&#34;https://sanand0.github.io/talks/2025-07-18-tug-true-but-irrelevant-rob-schrauwen/minimax.html&#34;&gt;
  &lt;figure&gt;
    &lt;img src=&#34;https://files.s-anand.net/images/2026-03-24-rob-data-story-minimax.avif&#34; alt=&#34;There is a drawing by a six-year-old girl in Amsterdam that contains more wisdom about data quality than three decades of enterprise content architecture. In it, seven figures stand in a family tree — each grandmother numbered with a circle, each grandfather conspicuously absent. The girl is Rob Schrauwen&#39;s granddaughter. She was asked to prove she had seven grandmothers; she drew them all, labeled them carefully, and in doing so invented continuous data quality, unique identifiers, and a knowledge graph — all before she learned to spell &amp;quot;Hetty.&amp;quot;&#34; /&gt;
    &lt;figcaption&gt;The first paragraph, by MiniMax M2.7&lt;/figcaption&gt;
  &lt;/figure&gt;
&lt;/a&gt;
&lt;p&gt;Here&amp;rsquo;s my comparison of the two. It&amp;rsquo;s partly based on &lt;a href=&#34;https://sanand0.github.io/talks/2025-07-18-tug-true-but-irrelevant-rob-schrauwen/comparison.md&#34;&gt;Claude Opus 4.6&amp;rsquo;s comparison&lt;/a&gt; but I felt the same way.&lt;/p&gt;
&lt;table&gt;
  &lt;thead&gt;
      &lt;tr&gt;
          &lt;th&gt;Dimension&lt;/th&gt;
          &lt;th&gt;Sonnet 4.6&lt;/th&gt;
          &lt;th&gt;MiniMax M2.7&lt;/th&gt;
      &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Narrative quality&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Immersive&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Content coverage&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Comprehensive&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Visual design&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;More varied, ambitious bands, no errors&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;CSS&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
          &lt;td&gt;Better use of CSS variables&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Tooltips&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Richer, comprehensive, &lt;code&gt;data-tip&lt;/code&gt;&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Modals/popups&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Richer, more types, more details&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Animated SVGs&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Richer, visually distinctive, sophisticated&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Slides&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Larger readable grid&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Code samples&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;XML vs JSON-LD side-by-side&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;External references&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Far more authoritative links&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Accessibility&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;ARIA, keyboard, alt text&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
          &lt;td&gt;&lt;strong&gt;Generation quality&lt;/strong&gt;&lt;/td&gt;
          &lt;td&gt;Clean, no Chinese character artifacts&lt;/td&gt;
          &lt;td&gt;&lt;/td&gt;
      &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;In other words, Sonnet 4.6 is a &lt;em&gt;clear&lt;/em&gt; winner on nearly every dimension.&lt;/p&gt;
&lt;p&gt;But the cost factor is &lt;em&gt;too&lt;/em&gt; big a difference to ignore. It feels like a 10x difference. So the question probably is: what can I do with a &lt;em&gt;reasonably&lt;/em&gt; good model that can generate 10X the quantity at the same price?&lt;/p&gt;
&lt;p&gt;(To be fair, &lt;a href=&#34;https://openrouter.ai/openai/gpt-5.4-mini&#34;&gt;GPT 5.4 Mini at 75c/MTok&lt;/a&gt; and &lt;a href=&#34;https://openrouter.ai/google/gemini-3-flash-preview&#34;&gt;Gemini 3 Flash at 50c/MTok&lt;/a&gt; are not far from &lt;a href=&#34;https://openrouter.ai/minimax/minimax-m2.7&#34;&gt;MiniMax M2.7 at 30c/MTok&lt;/a&gt; - but their &lt;a href=&#34;https://arena.ai/leaderboard/code&#34;&gt;code quality&lt;/a&gt; seems lower. I generated a &lt;a href=&#34;https://sanand0.github.io/talks/2025-07-18-tug-true-but-irrelevant-rob-schrauwen/gpt-5.4-mini-xhigh.html&#34;&gt;Codex - GPT 5.4 Mini version&lt;/a&gt; and while it has fewer errors it has even less visual style and narrative quality.)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Computer use&lt;/strong&gt; feels like a candidate. I used &lt;a href=&#34;https://github.com/simonw/rodney&#34;&gt;Rodney&lt;/a&gt; to research what drives my LinkedIn reach &amp;amp; engagement, and update my &lt;a href=&#34;https://github.com/sanand0/scripts/blob/f08ffd11e221c5a9ef58d5da814aaad9985bd422/agents/linkedin-cdp/SKILL.md&#34;&gt;SKILL.md&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I could try experimenting with sub-agents, doing bulk analysis (e.g. of code, transcripts, images), data discovery, etc. The crux of these is parallelization - something I have not explored much.&lt;/p&gt;
&lt;p&gt;It looks like twe&amp;rsquo;re entering an era where there are two kinds of use cases: high-quality for the best models, large-scale for the cheap models. The question is: how do I make the most of both?&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/talks/tree/52ad2aa775cd4e0f1e0ad8e6199ce7754a2663ac/2025-07-18-tug-true-but-irrelevant-rob-schrauwen&#34;&gt;Source Code&lt;/a&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;: Cheap models (or at least MiniMax M2.7) may be far less useful than I thought. I used MiniMax M2.7 with Claude Code for:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;24 Mar 2026: Email analysis. I had it review my 15-year Gramener email archive for key events for a book. But it fetched too few results, so I switched to Codex (GPT 5.4 xhigh). &lt;!-- claude --resume 1c3edc84-5781-4684-bd0d-565fafc5b2b9 --&gt;&lt;/li&gt;
&lt;li&gt;25 Mar 2026: &lt;a href=&#34;https://play.picoctf.org/practice&#34;&gt;Capture The Flag&lt;/a&gt;. But it couldn&amp;rsquo;t solve problems, so I switched to Codex (GPT 5.4 xhigh). &lt;!-- claude --resume 525d2631-cf8b-4665-bfdc-e55b70cb7340 --&gt;&lt;/li&gt;
&lt;li&gt;25 Mar 2026: Songs download. I had it find popular Tamil songs and download them from YouTube. But the metadata was poor, so I switched to my own song collection. &lt;!-- claude --resume f4d3a74b-0bc8-4431-8084-f56be44a4a53 --&gt;&lt;/li&gt;
&lt;li&gt;26 Mar 2026: LEAN proofs. It started making too many basic mistakes (spelling errors in code!) I switched to Copilot (GPT 5.4 xhigh). &lt;!-- claude --resume a0836a15-6b82-45ef-8174-bcd10272a62e --&gt;&lt;/li&gt;
&lt;li&gt;29 Mar 2026: Calvin &amp;amp; Hobbes image analysis. It couldn&amp;rsquo;t even read the images and confidently saw &amp;ldquo;Hobbes stuck to a baseball bat with Mom &amp;amp; Dad&amp;rdquo; in a strip that only featured Calvin &amp;amp; Susie. &lt;!-- claude --resume 9dd15966-0c65-49bf-af3b-506f4bab5d39 --&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The main problems are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;It errs confidently&lt;/strong&gt;. It doesn&amp;rsquo;t do ROT13 well. It can&amp;rsquo;t see images. It mis-understands error messages. It assigned my earlier company&amp;rsquo;s incorporation date (NGIMAGE) as Gramener&amp;rsquo;s. It made Vijay Sethupathi a lyricist. When a process failed with just 12% coverage, it just continued. It just &lt;em&gt;reported what&amp;rsquo;s done, not what&amp;rsquo;s missing&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;It&amp;rsquo;s a slow learner&lt;/strong&gt;. For &lt;a href=&#34;https://picoctf.org/&#34;&gt;picoCTF&lt;/a&gt;, it had the pieces but couldn&amp;rsquo;t assemble them. Claude Code resets the cwd, but it never switched to absolute paths. It mixed &lt;code&gt;uv run&lt;/code&gt; with &lt;code&gt;python3&lt;/code&gt;. It rewrites, resets or waits instead of diagnosing.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;It&amp;rsquo;s best for simple, single-step tasks. Not where knowledge, accuracy, research matters. When using it, keep tasks small and verify correctness, completeness.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Protyping the prototypes</title>
      <link>https://www.s-anand.net/blog/prototyping-the-prototypes/</link>
      <pubDate>Tue, 10 Mar 2026 12:17:47 +0800</pubDate>
      <guid>https://www.s-anand.net/blog/prototyping-the-prototypes/</guid>
      <description>&lt;p&gt;I added a narrative story to my &lt;a href=&#34;https://sanand0.github.io/llmpricing/&#34;&gt;LLM Pricing chart&lt;/a&gt;. That makes it easier for me &lt;em&gt;and&lt;/em&gt; others to tell the story of AI&amp;rsquo;s evolution in the last three years.&lt;/p&gt;
&lt;video controls autoplay loop muted playsinline preload=&#34;metadata&#34; width=&#34;1400&#34; height=&#34;800&#34; style=&#34;max-width: 100%; height: auto;&#34;&gt;
  &lt;source src=&#34;https://files.s-anand.net/images/2026-03-10-llmpricing-screencast-crf55-fps5.webm&#34; type=&#34;video/webm&#34;&gt;
  &lt;a href=&#34;https://files.s-anand.net/images/2026-03-10-llmpricing-screencast-crf55-fps5.webm&#34;&gt;Video&lt;/a&gt;
&lt;/video&gt;
&lt;p&gt;It was vibe-coded over two iterations.&lt;/p&gt;
&lt;p&gt;In &lt;a href=&#34;https://github.com/sanand0/llmpricing/blob/467474abd9ebdb3051ba016ddc95bfed7da556c6/prompt.md#scrolly-v1&#34;&gt;the first version&lt;/a&gt;, I prompted it to:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Add a scrollytelling narrative. So, when users first visit the page, they see roughly the same thing as now (but prettier). As they scroll down, the page should smoothly move to the earliest month, and then animate month by month on scroll, and explaining the key events and insights in terms of model quality and pricing. Use the data story skill to do this effectively, narrating like Malcolm Gladwell, with the visual style of The New York Times, using the education progression as a framework for measure of intelligence (read prompts.md for context). Store the narrative text in a separate JSON file and read from it. This should control the entire narrative, including what month to jump to next, what models to highlight, what insights to share, and so on.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;But there were two problems:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Conflicting instructions&lt;/strong&gt;. &amp;ldquo;&amp;hellip; with the visual style of The New York Times&amp;rdquo; conflicted with my current style.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Incomplete instructions&lt;/strong&gt;. I wanted to begin with the exploration, not the narrative. I wanted to explain the axes first. I wanted smaller cards.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Both of them were solved in the &lt;a href=&#34;https://github.com/sanand0/llmpricing/blob/467474abd9ebdb3051ba016ddc95bfed7da556c6/prompt.md#scrolly-v2&#34;&gt;second version&lt;/a&gt;, because this time, &lt;em&gt;I knew what I wanted&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;In other words, vibe coding isn&amp;rsquo;t just helping me prototype, it&amp;rsquo;s helping me prototype the prototype! Even if I don&amp;rsquo;t know what I want, I can just ask for something and build on it.&lt;/p&gt;
&lt;p&gt;This is a known benefit of lower costs. But, like the placebo effect and Hofstadter&amp;rsquo;s Law, I&amp;rsquo;m surprised by it even when I know it.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;An aside: Here&amp;rsquo;s the &lt;a href=&#34;https://github.com/sanand0/llmpricing/blob/467474abd9ebdb3051ba016ddc95bfed7da556c6/narrative.json&#34;&gt;narrative&lt;/a&gt; it crafted:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;How to read this chart&lt;/strong&gt;: The vertical axis is intelligence — mapped to the academic ladder on the right. Elo 1100 is high school freshman; Elo 1480 is tenured professor. The horizontal axis is cost: one million input tokens — roughly the entire King James Bible — priced from two cents to $75. &lt;strong&gt;The upper-left corner is the dream: brilliant and cheap.&lt;/strong&gt; This is the story of how the world got there.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;March 2023 — Year Zero&lt;/strong&gt;: March 2023. The entire AI landscape fits in a small cluster near the bottom of the chart. GPT-3.5 and Claude 1 are the state of the art — high-school-to-college-freshman intelligence that writes a fluent paragraph, then confidently invents a fact. Processing the King James Bible costs 50 cents to $8. These models can hold a conversation. &lt;strong&gt;They cannot, reliably, hold an argument.&lt;/strong&gt; &lt;a href=&#34;https://lmsys.org/blog/2023-05-03-arena/&#34;&gt;LMSYS Chatbot Arena launches (May 2023)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;November 2023 — The Leap&lt;/strong&gt;: November 6, 2023: GPT-4 Turbo. The chart jolts upward. Elo 1313 — college-junior level: coherent research papers, complex reasoning, output worth reading. &lt;strong&gt;Price: $10 per million tokens&lt;/strong&gt; — about $14 to process all seven Harry Potter novels. Expensive, but for the first time the intelligence felt worth it. Enterprises stopped asking whether AI could help. They started asking how much they were willing to pay. &lt;a href=&#34;https://openai.com/blog/new-models-and-developer-products-announced-at-devday&#34;&gt;OpenAI DevDay announcement&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;February 2024 — The Split&lt;/strong&gt;: Early 2024: Anthropic launches Claude 3 in three tiers. Opus and Sonnet arrive February 29; Haiku a week later, March 7. Opus: entry-analyst capability at $15. Sonnet: similar quality at $3. Haiku: college-junior reasoning at $0.25. &lt;strong&gt;A 60× price spread — same company, same training philosophy.&lt;/strong&gt; The intelligence market had learned to stratify, and every business began thinking in tiers. &lt;a href=&#34;https://www.anthropic.com/news/claude-3-family&#34;&gt;Anthropic Claude 3 announcement&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;June 2024 — The Summer Pivot&lt;/strong&gt;: June 2024 bent the economics permanently. Claude 3.5 Sonnet — strong manager level (Elo 1342) — arrived at $3 per million tokens: five times cheaper than Opus, four months later, at better quality. Meta’s Llama 3.1 405B matched it at $2, or free if self-hosted. Any CFO paying $15 for frontier AI could now pay $3. &lt;strong&gt;The question changed from “can we afford AI?” to “what are we waiting for?”&lt;/strong&gt; &lt;a href=&#34;https://www.anthropic.com/news/claude-3-5-sonnet&#34;&gt;Claude 3.5 Sonnet launch&lt;/a&gt;, &lt;a href=&#34;https://ai.meta.com/blog/meta-llama-3-1/&#34;&gt;Meta releases Llama 3.1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;September 2024 — The Thinking Machine&lt;/strong&gt;: September 2024: OpenAI o1. It didn’t just answer — it reasoned. Before responding, it ran an internal monologue: checking its own logic, catching its own errors. &lt;strong&gt;Elo 1388 — the biggest single-model quality jump since GPT-4.&lt;/strong&gt; It scored at or above PhD-expert level on GPQA Diamond, a benchmark of graduate-level science questions. Price: $15. For the first time, AI felt less like autocomplete and more like a colleague you’d genuinely consult. &lt;a href=&#34;https://openai.com/index/openai-o1-system-card/&#34;&gt;OpenAI o1 system card&lt;/a&gt;, &lt;a href=&#34;https://arxiv.org/abs/2311.12022&#34;&gt;GPQA Diamond benchmark results&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;January 2025 — The Earthquake&lt;/strong&gt;: January 20, 2025. DeepSeek R1 matched o1-level reasoning (Elo 1398) at $0.55 per million tokens — &lt;strong&gt;a 27× discount.&lt;/strong&gt; The announcement wiped $600 billion from Nvidia’s market cap in a single day. Silicon Valley assumed expensive compute was a moat. DeepSeek proved it was just a starting point. PhD-approaching reasoning for fifty-five cents per Bible. &lt;a href=&#34;https://www.reuters.com/technology/chinas-deepseek-sets-off-ai-market-rout-2025-01-27/&#34;&gt;Reuters: DeepSeek wipes $600B from Nvidia&lt;/a&gt;, &lt;a href=&#34;https://arxiv.org/abs/2501.12948&#34;&gt;DeepSeek R1 technical report&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mid-2025 — The Race to the Top-Left&lt;/strong&gt;: By mid-2025, the upper-left corner was filling fast. Gemini 2.5 Pro delivered tenured-professor intelligence (Elo 1476) at $1.25 per million tokens. Flash models handled most enterprise work for 30 cents. Companies that had rationed AI to critical workflows were now running it everywhere. &lt;strong&gt;The constraint was no longer cost or capability — it was imagination.&lt;/strong&gt; &lt;a href=&#34;https://blog.google/technology/google-deepmind/gemini-model-updates-february-2025/&#34;&gt;Google Gemini 2.5 Pro launch&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;February 2026 — Polymath Scholar&lt;/strong&gt;: The top models in early 2026 score above 1500 Elo — polymath scholar territory. A 1500-rated model beats a 1300-rated one in 76% of head-to-head matchups. GPT-4 Turbo launched at college-junior level (Elo 1313) in November 2023. Twenty-seven months later, Claude Opus 4.6 and Gemini 3.1 Pro sit at 1500+. &lt;strong&gt;What cost $15 in 2024 is now beaten by models at one-seventh the price.&lt;/strong&gt; &lt;a href=&#34;https://lmarena.ai/leaderboard&#34;&gt;LMArena Leaderboard&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;So What Does This Mean?&lt;/strong&gt;: In 2023, reaching master’s-level AI for 100 analysts meant paying $30/MTok — roughly $135,000 a month. By 2026, models with higher capability cost $1–5/MTok: under $15,000 for better results. For most tasks — analysis, drafting, coding, research — models in the $1–3 range deliver more than enough. Save frontier models for your hardest problems. &lt;strong&gt;The question is no longer what AI costs. It’s what you would build if intelligence cost a dime per Bible.&lt;/strong&gt; &lt;a href=&#34;https://www.mckinsey.com/capabilities/mckinsey-digital/our-insights/the-economic-potential-of-generative-ai&#34;&gt;McKinsey: The economic potential of generative AI&lt;/a&gt;, &lt;a href=&#34;https://www.sequoiacap.com/article/ais-600b-question/&#34;&gt;Sequoia: AI&amp;rsquo;s $600B question&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;p&gt;Self-referentially, my answer to its last question: &amp;ldquo;what you would build if intelligence cost a dime per Bible&amp;rdquo; is &amp;ldquo;a scrollytelling narrative about intellegince costing a dime per Bible&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://files.s-anand.net/images/2026-03-10-prototyping-the-prototypes.avif&#34;&gt; &lt;!-- https://gemini.google.com/u/2/app/6b7cf5190d354c87 --&gt;&lt;/p&gt;
</description>
    </item>
    <item>
      <title>How to Visualize Data Stories with AI: Lessons</title>
      <link>https://www.s-anand.net/blog/how-to-visualize-data-stories-with-ai-lessons/</link>
      <pubDate>Mon, 14 Apr 2025 08:21:24 +0000</pubDate>
      <guid>https://www.s-anand.net/blog/how-to-visualize-data-stories-with-ai-lessons/</guid>
      <description>&lt;p&gt;&lt;img alt=&#34;How to Visualize Data Stories with AI: Lessons&#34; loading=&#34;lazy&#34; src=&#34;https://www.s-anand.net/blog/assets/ChatGPT-Image-Apr-14-2025-04_18_33-PM.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;I tried 2 experiments.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Can I code a visual data story &lt;strong&gt;only&lt;/strong&gt; using LLMs?&lt;/strong&gt; Does this make me faster? How much?&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Has GitHub Copilot caught up with Cursor?&lt;/strong&gt; How far behind is it? Can I recommend it?&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;So I built a &lt;a href=&#34;https://sanand0.github.io/eliminationgame/&#34;&gt;visual story&lt;/a&gt; for &lt;a href=&#34;https://x.com/lechmazur&#34;&gt;Lech Mazur&lt;/a&gt;&amp;rsquo;s &lt;a href=&#34;https://github.com/lechmazur/elimination_game/&#34;&gt;elimination game benchmark&lt;/a&gt; (it&amp;rsquo;s like LLMs playing Survivor)
using only the free &lt;a href=&#34;https://github.com/copilot&#34;&gt;GitHub Copilot&lt;/a&gt; as the AI code editor.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;SUMMARY&lt;/strong&gt;: using LLMs and AI code editors make me a bit faster. It took me 7 hours instead of 10-12. But more importantly:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;I procrastinate less. (&amp;ldquo;Oh, LLMs will make it easy.&amp;rdquo;)&lt;/li&gt;
&lt;li&gt;I get stuck less. (&amp;ldquo;Oh, LLMs will know that.&amp;rdquo;)&lt;/li&gt;
&lt;li&gt;I avoid ambitious designs less. (&amp;ldquo;Oh, LLMs will figure something out.&amp;rdquo;)&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Also: &lt;a href=&#34;https://github.com/copilot&#34;&gt;GitHub Copilot&lt;/a&gt; is almost as good as Cursor at editing code, but slower at applying the edits. I&amp;rsquo;m perfectly happy recommending &lt;strong&gt;the free tier&lt;/strong&gt; for beginners.&lt;/p&gt;
&lt;p&gt;Here’s a breakdown of the process I followed, along with the most insightful lessons I learned.&lt;/p&gt;
&lt;h2 id=&#34;research-usefulness&#34;&gt;Research usefulness&lt;/h2&gt;
&lt;p&gt;I usually visualize data for fun. But &lt;a href=&#34;https://www.linkedin.com/in/naveengattu&#34;&gt;Naveen&lt;/a&gt;&amp;rsquo;s pops into my head, asking, &amp;ldquo;But Anand, what&amp;rsquo;s the &lt;strong&gt;use&lt;/strong&gt; of all this?&amp;rdquo;
So, I asked O1-Pro: &amp;ldquo;What are ways in which this can help Straive push its AI business?&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Turns out it &lt;a href=&#34;https://chatgpt.com/share/67f4b6a6-cd2c-800c-952a-9cce8cd8a768&#34;&gt;&lt;strong&gt;can&lt;/strong&gt; help Straive&amp;rsquo;s business&lt;/a&gt; by pitching multi-agent capabilities that can be useful in:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Understanding AI safety and alignment&lt;/li&gt;
&lt;li&gt;Teaching material on group dynamics and negotiation&lt;/li&gt;
&lt;li&gt;Scenario-based data-driven decision making to avoid groupthink&lt;/li&gt;
&lt;li&gt;Model interactions across reviewers, authors, editors to model bias, integrity, review best practices&lt;/li&gt;
&lt;li&gt;Research tool for simulating interactions&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Ask LLMs why something is useful&lt;/strong&gt;. You&amp;rsquo;ll invariably find plausible uses, even if you&amp;rsquo;re doing it just for fun.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;ideate-visual-representations&#34;&gt;Ideate visual representations&lt;/h2&gt;
&lt;p&gt;To expore visualization options, I created the prompt by:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Copying a part of the &lt;a href=&#34;https://github.com/lechmazur/elimination_game/blob/main/README.md&#34;&gt;README.md&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Copying part of &lt;a href=&#34;https://github.com/lechmazur/elimination_game/blob/main/logs/game_1739787734085223_20250217_061432.jsonl&#34;&gt;a log file&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Then I added my requirements (which took 10-15 minutes to think of.)&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I would like to visualize each game interactively. The authors have created a visualization that looks like the image attached. I would like to do better. Specifically, I&amp;rsquo;d like to:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Allow the user to step through each stage or play each step in sequence, jumping to any step. (They should be able to link to any step as well.)&lt;/li&gt;
&lt;li&gt;Show the game, round, sub-round prominently&lt;/li&gt;
&lt;li&gt;Show what the model is saying or thinking NEXT to the model, making it easy to read&lt;/li&gt;
&lt;li&gt;Show alliance proposals and rejections as they form, ideally moving the models around as they seek to pair up. Rejections and replacements should be clearly visible&lt;/li&gt;
&lt;li&gt;Once alliances are formed, group models together&lt;/li&gt;
&lt;li&gt;Clearly show the voting process: who voted to eliminate which which model, how many elimination votes has each model received&lt;/li&gt;
&lt;li&gt;Clicking on each model should show all the model&amp;rsquo;s thoughts and messages up to that point&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Keeping these in mind, suggest diverse ways to visualize each step of the game. The primary goal is to make the game easy to follow and understand and tell a GRIPPING, ENGAGING story about the politics of LLMs. Like a Survivor reality show.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I asked both &lt;a href=&#34;https://chatgpt.com/share/67f4bbf9-5084-800c-b42b-95abf8ab9e52&#34;&gt;O1 Pro&lt;/a&gt; &lt;strong&gt;and&lt;/strong&gt; &lt;a href=&#34;https://g.co/gemini/share/52ad507ea19e&#34;&gt;Gemini 2.5 Pro (exp)&lt;/a&gt; for visualization ideas.
I liked Gemini&amp;rsquo;s better. For example, Gemini said,&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&amp;ldquo;Private Conversations: Dim the main stage slightly. Highlight the currently conversing pair.&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Voting Booth Visualization: As each private_vote_reason appears, briefly show the voter&amp;rsquo;s avatar and their reason text (maybe in a &amp;ldquo;thought bubble&amp;rdquo; style) next to the target they intend to vote for.&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;But O1 Pro gave me a few powerful ideas. The best was an &lt;strong&gt;alliance table&lt;/strong&gt;:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;“Create a table with columns representing each model, rows representing rounds. Each cell shows the ID of the ally that model allied with in that round. If it’s 3+ consecutive alliances, collapse them with a vertical line. If the model was eliminated or had no alliance, leave it blank or use a placeholder icon.”&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Ask LLMs for visualization ideas&lt;/strong&gt;. They&amp;rsquo;ll suggest things you didn&amp;rsquo;t think of.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Ask &lt;strong&gt;multiple&lt;/strong&gt; LLMs&lt;/strong&gt;. Each has a different style of thinking.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;prototype-the-visual&#34;&gt;Prototype the visual&lt;/h2&gt;
&lt;p&gt;I stiched together pieces of the UI description and asked GPT 4o to create an image. This took 10-15 minutes. &lt;a href=&#34;https://chatgpt.com/c/67f4baea-56c0-800c-bf8e-ab6bc5c6db6a&#34;&gt;Private chat&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Here&amp;rsquo;s how I plan to visualize this.&lt;/p&gt;
&lt;h3 id=&#34;overall-interface--navigation&#34;&gt;Overall Interface &amp;amp; Navigation&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Timeline Scrubber:&lt;/strong&gt; A prominent timeline at the bottom or top, showing rounds and sub-rounds (conversations, pairing, voting, elimination). Users can click, drag, or use next/prev buttons to navigate. Each step should be linkable (e.g., using URL hashes). Add play/pause controls for auto-stepping.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Game State Dashboard:&lt;/strong&gt; Always visible area showing: &lt;code&gt;Game ID&lt;/code&gt;, &lt;code&gt;Round&lt;/code&gt;, &lt;code&gt;Sub-round&lt;/code&gt;, &lt;code&gt;Players Remaining&lt;/code&gt;, &lt;code&gt;Players Eliminated (Jury)&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Central Stage Layout:&lt;/strong&gt; Models represented as avatars (could be simple circles/icons or more thematic representations) arranged in a central area. Their positions and connections change based on game events.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;1-public-conversation-round-start&#34;&gt;1. Public Conversation (Round Start)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Talking Heads Circle:&lt;/strong&gt; Arrange player avatars in a circle. When a player &amp;ldquo;speaks&amp;rdquo; (their message appears in the log):&lt;/li&gt;
&lt;li&gt;Highlight their avatar.&lt;/li&gt;
&lt;li&gt;Display their message in a speech bubble next to them.&lt;/li&gt;
&lt;li&gt;Fade previous messages slightly or stack them briefly.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engaging Element:&lt;/strong&gt; Animate the avatar slightly (e.g., subtle pulse or glow) when they speak.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Chat Feed Style:&lt;/strong&gt; A more traditional chat interface on one side, linked to avatars on the main stage. Clicking a message highlights the avatar and vice-versa.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engaging Element:&lt;/strong&gt; Use distinct colors or icons for each player avatar and their corresponding messages.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;2-alliance-formation-preference-proposalsoutcomesresults&#34;&gt;2. Alliance Formation (Preference Proposals/Outcomes/Results)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Dynamic Pairing Dance:&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proposal:&lt;/strong&gt; An animated arrow or beam shoots from the proposer&amp;rsquo;s avatar to the target&amp;rsquo;s avatar. Display text like &amp;ldquo;P1 proposes to P6 (Rank 0)&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Acceptance:&lt;/strong&gt; The arrow solidifies, perhaps pulsing gently. A &amp;ldquo;Matched&amp;rdquo; icon appears.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Rejection:&lt;/strong&gt; The arrow bounces off or shatters. A &amp;ldquo;Rejected&amp;rdquo; icon appears briefly.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Replacement:&lt;/strong&gt; Show the existing accepted proposal being visually &amp;ldquo;bumped&amp;rdquo; or overridden by the new accepted one. Clearly label it &amp;ldquo;Replaced Px&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engaging Element:&lt;/strong&gt; Physically move the avatars closer when a proposal is made, snapping them together when accepted, and pushing them apart on rejection. Use distinct sounds for proposal, acceptance, rejection, replacement.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Preference List Display:&lt;/strong&gt; When hovering or clicking a player, show their ranked preference list &lt;strong&gt;as they build it&lt;/strong&gt; during this phase. Highlight the status (proposed, accepted, rejected).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Final Pairs:&lt;/strong&gt; Once &lt;code&gt;preference_result&lt;/code&gt; occurs, rearrange the avatars so matched pairs are visually grouped together on the stage, perhaps connected by a clear line or within a shared bounding box.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;3-private-conversations-paired-chats&#34;&gt;3. Private Conversations (Paired Chats)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Private Chat Rooms:&lt;/strong&gt; Dim the main stage slightly. Highlight the currently conversing pair. Display their private messages in separate chat windows or adjacent speech bubbles clearly linked to the pair.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engaging Element:&lt;/strong&gt; Use a &amp;ldquo;spotlight&amp;rdquo; effect on the active pair. Allow users to click other pairs to view their simultaneous conversations.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Connection Lines:&lt;/strong&gt; Draw lines between the paired avatars during this phase. Clicking a line could bring up the conversation history for that pair in that round.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engaging Element:&lt;/strong&gt; Make the line pulse or glow when new messages are exchanged between the pair.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;4-voting-reasons--votes&#34;&gt;4. Voting (Reasons &amp;amp; Votes)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Voting Booth Visualization:&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;As each &lt;code&gt;private_vote_reason&lt;/code&gt; appears, briefly show the voter&amp;rsquo;s avatar and their reason text (maybe in a &amp;ldquo;thought bubble&amp;rdquo; style) next to the target they intend to vote for.&lt;/li&gt;
&lt;li&gt;As each &lt;code&gt;vote&lt;/code&gt; occurs, draw a clear, perhaps slightly dramatic, animated arrow from the voter to the target avatar.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Vote Tally:&lt;/strong&gt; Display a running count of votes received next to each player&amp;rsquo;s avatar (e.g., a red badge with the number). Increment this visibly as each vote comes in.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engaging Element:&lt;/strong&gt; Use a distinct color (e.g., red) for voting arrows. Add a subtle &amp;ldquo;target lock&amp;rdquo; animation on the player receiving a vote. Show if the vote was public or private (maybe different arrow styles).&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;5-elimination&#34;&gt;5. Elimination&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Spotlight &amp;amp; Fade:&lt;/strong&gt; When the &lt;code&gt;elimination&lt;/code&gt; event occurs:&lt;/li&gt;
&lt;li&gt;Put a dramatic spotlight on the eliminated player.&lt;/li&gt;
&lt;li&gt;Display the reason (tie-break, random pick if applicable).&lt;/li&gt;
&lt;li&gt;Visually &amp;ldquo;grey out&amp;rdquo; or fade the eliminated player&amp;rsquo;s avatar and move them to a designated &amp;ldquo;Jury Box&amp;rdquo; area.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engaging Element:&lt;/strong&gt; A brief, dramatic animation or sound effect for elimination. Update the &amp;ldquo;Players Remaining/Eliminated&amp;rdquo; dashboard instantly.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;6-jury-speeches--voting-final-round&#34;&gt;6. Jury Speeches &amp;amp; Voting (Final Round)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Finalist Stage:&lt;/strong&gt; Place the two finalists prominently center stage. Move the Jury avatars to a visible &amp;ldquo;Jury Box&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Speech Display:&lt;/strong&gt; As each finalist gives their speech (&lt;code&gt;subround: 900&lt;/code&gt;), display it clearly next to their avatar, perhaps like a closing statement.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Jury Deliberation:&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;As each &lt;code&gt;private_jury_reason&lt;/code&gt; appears, briefly highlight the juror and show their reasoning (maybe visible only on hover/click to avoid clutter).&lt;/li&gt;
&lt;li&gt;Show jury votes accumulating for each finalist, similar to the elimination voting tally, but perhaps with a different visual style (e.g., gold stars).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engaging Element:&lt;/strong&gt; Build suspense by revealing jury votes one by one or after a short delay.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;7-final-results&#34;&gt;7. Final Results&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Winner Announcement:&lt;/strong&gt; A clear &amp;ldquo;Winner&amp;rdquo; banner or crown appears over the winning avatar.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Rank Display:&lt;/strong&gt; Show the final ranks clearly, perhaps arranging avatars on a podium or listing them with their rank and partial points.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Game Summary:&lt;/strong&gt; Offer a summary view showing key stats or moments from the game.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;interactivity-clicking-on-models&#34;&gt;Interactivity (Clicking on Models)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Player Dossier:&lt;/strong&gt; Clicking any avatar (active or jury) should open a panel or overlay showing:&lt;/li&gt;
&lt;li&gt;Player ID &amp;amp; Model Type.&lt;/li&gt;
&lt;li&gt;Their full message history (public and private, filterable by round/type).&lt;/li&gt;
&lt;li&gt;Their voting history (who they voted for, who voted for them).&lt;/li&gt;
&lt;li&gt;Their alliance history (proposals made/received, final pairs).&lt;/li&gt;
&lt;li&gt;Their final rank/status.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Engaging Element:&lt;/strong&gt; Use this panel to show hidden information like &lt;code&gt;private_vote_reason&lt;/code&gt; after the vote has occurred.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Draw the user interface for this EXACTLY as it would appear on the screen.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Here&amp;rsquo;s the prototype it created.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Prototype&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/chatgpt-prototype.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Based on this, I drew out my own, revised, visual:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Design Sketch&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/design-sketch.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs can create visual prototypes&lt;/strong&gt;. ChatGPT&amp;rsquo;s new 4o image generation converted the description into an &lt;strong&gt;acceptable&lt;/strong&gt; image. Needs to improve, but enough to ideate.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Improving is less work than creating&lt;/strong&gt;. I rarely sketch visualizations. (Too lazy.) But since this prototype was &lt;strong&gt;there&lt;/strong&gt;, and had some parts that were *&lt;strong&gt;*WRONG**&lt;/strong&gt;, I just &lt;strong&gt;had&lt;/strong&gt; to fix it! 🙂&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;break-down-the-task&#34;&gt;Break down the task&lt;/h2&gt;
&lt;p&gt;I then described the application to O1 Pro break down this task. &lt;a href=&#34;https://chatgpt.com/c/67f4baea-56c0-800c-bf8e-ab6bc5c6db6a&#34;&gt;Private chat&lt;/a&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The URL looks like /#?game=286&amp;amp;line=4 indicating that game 286.jsonl must be loaded and line 4 is the current step we&amp;rsquo;re in.&lt;/p&gt;
&lt;p&gt;The navbar has:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;An app title&lt;/li&gt;
&lt;li&gt;A game state dashboard with the game number (dropdown), round (number), stage (e.g. voting, alliances, etc.), players (number of players still active)&lt;/li&gt;
&lt;li&gt;A timeline scrubber (a range slider) allowing users to jump to the specific line. This changes the URL which then triggers a change in app state.&lt;/li&gt;
&lt;li&gt;A light/dark theme picker&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The stage on the left as a set of models arranged in a circle. Each model/player has a unique and distinct color, a number inside it indicating the player number, a label above it indicating the model name (e.g. GPT-4o), a set of red dots below it when it receives an elimination vote, an arrow pointing from one model to another when a model talks to, plans an alliance with, or votes to eliminate another model. The arrow color depends on the action. When a model performs any action (speaking publicly / privately, voting, allying, etc.) the conversation or action summary is displayed in a semi-transparent overlay at the center of the circle. Eliminated models are shown with a 10% opacity. Allied models are redrawn next to each other with a line connecting them.&lt;/p&gt;
&lt;p&gt;The sidebar on the right has 3 collapsible sections.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;CHAT: Shows the history of each model&amp;rsquo;s public or private conversations. Each conversation begins with a circle with the model/player number in the same color as on the stage, followed by the model name. For private conversations, this is followed by an arrow pointing to the target model/player&amp;rsquo;s numbered &amp;amp; colored circle. This is followed by the text of the conversation. Private conversations are in a light red background.&lt;/li&gt;
&lt;li&gt;ALLIANCES. This is a tabular representation where columns are models that form an alliance. Each row represents a round. The cells contain the model the model in the column header allied with. All models are numbered and colored. If a model in the column header was eliminated, the cell is empty. If it did not ally, the cell shows an empty grey circle. If 3+ consecutive cells show the same model in a column (i.e. the model did not switch alliances), we can replace the middle cells with a vertical line.&lt;/li&gt;
&lt;li&gt;ELIMINATIONS. This tabular representation works exactly the same way as alliances, except it captures eliminations. Each column represents a model that voted for elimination. Each row represents a round. The cell contains the model the model in the column header voted to eliminate. All models are numbered and colored. If a model in the column header was eliminated, the cell is empty. If 3+ consecutive cells show the same model in a column (i.e. a model consistently voted against the same model), we can replace the middle cells with a vertical line.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;I&amp;rsquo;d like to use an AI code generator to generate this visualization. Giving the entire spec at once is too much for it to build. I&amp;rsquo;d like to see the output step by step as well and propose changes. How might I break up this task?&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Here&amp;rsquo;s its (rather good) breakdown:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Plan Your Data Structures&lt;/li&gt;
&lt;li&gt;Basic Backend/Server Setup (If Needed)&lt;/li&gt;
&lt;li&gt;Minimal Front-End with a Single View&lt;/li&gt;
&lt;li&gt;Implement the Timeline Scrubber &amp;amp; URL Sync&lt;/li&gt;
&lt;li&gt;Core Stage Visualization (Circle of Players)&lt;/li&gt;
&lt;li&gt;Arrow/Line Visualization for Actions&lt;/li&gt;
&lt;li&gt;Sidebar 1: CHAT Section&lt;/li&gt;
&lt;li&gt;Sidebar 2: ALLIANCES Section&lt;/li&gt;
&lt;li&gt;Sidebar 3: ELIMINATIONS Section&lt;/li&gt;
&lt;li&gt;Refinements, Theming, &amp;amp; Final Touches&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Ask LLMs to break down your task&lt;/strong&gt;. Its breakdown was better than mine.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;To document my workflow, I decided to commit each stage of progress.
At this point, I made the first commit to the &lt;a href=&#34;https://github.com/sanand0/eliminationgame/&#34;&gt;repo&lt;/a&gt;
documenting the process so far.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/05a9aab&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;minimal-front-end-with-a-single-view&#34;&gt;Minimal Front-End with a Single View&lt;/h2&gt;
&lt;p&gt;I skipped Step 1 (my mistake - I was &lt;a href=&#34;#plan-your-data-structures&#34;&gt;forced to do it&lt;/a&gt; later) and didn&amp;rsquo;t need Step 2 (Backend/Server).
So I began scaffolding, i.e. Step 3: Minimal Front-End with a Single View.&lt;/p&gt;
&lt;p&gt;At this point, I switched over to &lt;a href=&#34;https://github.com/copilot&#34;&gt;GitHub Copilot&lt;/a&gt; in
&lt;a href=&#34;https://code.visualstudio.com/docs/copilot/chat/copilot-edits&#34;&gt;Edit mode&lt;/a&gt; using
&lt;a href=&#34;https://code.visualstudio.com/docs/copilot/language-models&#34;&gt;Claude 3.5 Sonnet&lt;/a&gt;.
This is what I used for the rest of the session.&lt;/p&gt;
&lt;p&gt;I ran this prompt:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Create an index.html using Bootstrap via CDN. Scaffold it with a navbar&lt;/p&gt;
&lt;p&gt;The navbar has:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;An app title (Elimination Game)&lt;/li&gt;
&lt;li&gt;A game state dashboard with the Game (dropdown), Round (number), Stage (e.g. voting, alliances, etc.), and Players (number of players still active)&lt;/li&gt;
&lt;li&gt;A timeline scrubber (a range slider) allowing users to jump to the specific line. This changes the URL which then triggers a change in app state.&lt;/li&gt;
&lt;li&gt;A light/dark theme picker. Here is the code for the theme picker. Use the same CDN links overall&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; class=&#34;chroma&#34;&gt;&lt;code class=&#34;language-html&#34; data-lang=&#34;html&#34;&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;c&#34;&gt;&amp;lt;!-- Include Bootstrap 5.3+ and Bootstrap icons --&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;link&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;href&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;https://cdn.jsdelivr.net/npm/bootstrap@5.3.1/dist/css/bootstrap.min.css&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;rel&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;stylesheet&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;link&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;href&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;https://cdn.jsdelivr.net/npm/bootstrap-icons@1.11.3/font/bootstrap-icons.css&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;rel&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;stylesheet&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;script&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;src&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;https://cdn.jsdelivr.net/npm/bootstrap@5.3.1/dist/js/bootstrap.bundle.min.js&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;script&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;nav&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;navbar navbar-expand-lg bg-body-tertiary&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;  &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;div&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;container-fluid&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;a&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;navbar-brand&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;href&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;#&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;Navbar&lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;a&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;c&#34;&gt;&amp;lt;!-- Copy this dropdown anywhere in your page, e.g. inside a navbar --&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;div&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;position-relative&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;role&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;group&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;aria-label&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;Toggle dark mode&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;title&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;Toggle Dark Mode&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;      &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;button&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;dark-theme-toggle btn btn-primary dropdown-toggle&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;type&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;button&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;data-bs-toggle&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;dropdown&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;aria-expanded&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;false&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;aria-label&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;Open navigation menu&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;i&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;bi bi-circle-half&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;i&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;span&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;d-lg-none ms-2&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;Toggle theme&lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;span&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;      &lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;button&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;      &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;ul&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;dropdown-menu dropdown-menu-end&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;li&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;button&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;dropdown-item&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;data-bs-theme-value&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;light&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;i&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;me-2 bi bi-sun-fill&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;i&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt; Light&lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;button&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;li&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;li&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;button&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;dropdown-item&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;data-bs-theme-value&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;dark&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;i&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;me-2 bi bi-moon-stars-fill&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;i&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt; Dark&lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;button&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;li&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;p&#34;&gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;li&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;button&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;dropdown-item&amp;#34;&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;data-bs-theme-value&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;auto&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;i&lt;/span&gt; &lt;span class=&#34;na&#34;&gt;class&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;=&lt;/span&gt;&lt;span class=&#34;s&#34;&gt;&amp;#34;me-2 bi bi-circle-half&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;i&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt; Auto&lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;button&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;li&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;      &lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;ul&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;div&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;  &lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;div&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;p&#34;&gt;&amp;lt;/&lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;nav&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;&amp;gt;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Below the navbar is a section with a stage on the left and sidebar on the right. The stageon the left will contain a large responsive square SVG. The sidebar on the right contains 3 collapsible cards: Chat, Alliances, Eliminations.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It generated this scaffolding.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Scaffolding 1&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/scaffolding-1.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Claude 3.5 Sonnet remains an &lt;strong&gt;excellent&lt;/strong&gt; model to generate UI&lt;/strong&gt;. Claude 3.7 Sonnet is even better, but is not currently available in the free Copilot subscription.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Coders micro-manage LLMs&lt;/strong&gt;. I think a novice will be more efficient and get better results than me. For example:&lt;/li&gt;
&lt;li&gt;Did I &lt;strong&gt;need&lt;/strong&gt; to give it the code snippet? Could I have given it a link?&lt;/li&gt;
&lt;li&gt;Did I &lt;strong&gt;need&lt;/strong&gt; to say &amp;ldquo;a range slider&amp;rdquo; or specify that Round must be a &amp;ldquo;number&amp;rdquo;, etc? Could it have inferred?&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/50a377b&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;improve-the-scaffolding&#34;&gt;Improve the scaffolding&lt;/h2&gt;
&lt;p&gt;I gave some feedback on the scaffolding and asked for improvements.&lt;/p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Make the navbar always dark&lt;/li&gt;
&lt;li&gt;The sidebar cards must be independently collapsible&lt;/li&gt;
&lt;li&gt;For the Game, Round, Stage, and Players, show the label above the value. The label must be small and the value must be large.&lt;/li&gt;
&lt;li&gt;Use only me-* margins on the navbar to ensure that there is no left margin mis-aligning the elements at low width. Also place the elements inside a collapsible navbar section at low widths&lt;/li&gt;
&lt;li&gt;The stage must have a bottom margin to avoid touching the sidebar&amp;rsquo;s top on low-width screens&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;This was the result:&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Scaffolding 2&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/scaffolding-2.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;That prompted more feedback from me:&lt;/p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Prefer Bootstrap classes over &lt;code&gt;&amp;lt;style&amp;gt;&lt;/code&gt; wherever possible.&lt;/li&gt;
&lt;li&gt;Style the &amp;ldquo;Game&amp;rdquo; to look exactly like the round, stage, and players. The size of the label and value should match for all 4 elements perfectly.&lt;/li&gt;
&lt;li&gt;Ensure that the labels round, stage, players will be visible in light mode against the dark navbar.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;At this point, I made 3 manual edits because I felt I could do these better than the LLM:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Broke the &amp;ldquo;Elimination Game&amp;rdquo; in the navbar into 2 lines&lt;/li&gt;
&lt;li&gt;Replaced &lt;code&gt;fs-5&lt;/code&gt; with &lt;code&gt;fs-4&lt;/code&gt; to get the values have the exact same size, and removed redundant styling on the game selection&lt;/li&gt;
&lt;li&gt;Format document with HTML Language Features&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;Scaffolding 3&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/scaffolding-3.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Experienced coders are good with feedback&lt;/strong&gt;. It took me under 10 seconds to spot &lt;strong&gt;each&lt;/strong&gt; problem in the output &lt;strong&gt;and&lt;/strong&gt; code.
Writing the feedback felt natural.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Experienced coders need retraining to instruct rather than code&lt;/strong&gt;. My instinct was to code immediately rather than to prompt.&lt;/li&gt;
&lt;li&gt;As soon as I thought of one feedback, I had to fight the urge to fix it and &lt;strong&gt;write&lt;/strong&gt; the feedback instead.&lt;/li&gt;
&lt;li&gt;Even when instructing was easier, I chose to code it. e.g. breaking the &amp;ldquo;Eliminination Game&amp;rdquo; in the navbar into 2 lines,&lt;/li&gt;
&lt;li&gt;Coding &lt;strong&gt;can be better&lt;/strong&gt; if you don&amp;rsquo;t know what to do. I toggled the font size between &lt;code&gt;fs-4&lt;/code&gt; and &lt;code&gt;fs-5&lt;/code&gt; in rapid succession to figure out the right size.&lt;/li&gt;
&lt;li&gt;But I &lt;strong&gt;could&lt;/strong&gt; have experimented by asking the LLM to build a font size toggle or slider!&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs could turn coders into good lead developers or managers&lt;/strong&gt;. Pity.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/74b2820&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;implement-the-timeline-scrubber--url-sync&#34;&gt;Implement the Timeline Scrubber &amp;amp; URL Sync&lt;/h2&gt;
&lt;p&gt;On to Step 4: Implement the Timeline Scrubber &amp;amp; URL Sync.&lt;/p&gt;
&lt;p&gt;I copied a few &lt;a href=&#34;https://github.com/lechmazur/elimination_game/blob/main/logs/game_1739787734085223_20250217_061432.jsonl&#34;&gt;&lt;code&gt;logs&lt;/code&gt;&lt;/a&gt;
into a temporary &lt;code&gt;logs/&lt;/code&gt; folder and said:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Create a script.js as an ES module and include it from index.html.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;On load, fetch &lt;code&gt;logs/index.txt&lt;/code&gt; which contains all log files (*.jsonl), one per line.&lt;/li&gt;
&lt;li&gt;The files are formatted as &lt;code&gt;*_TIMESTAMP_YYYYMMDD_HHMMSS.jsonl&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Populate the game dropdown with these values. The option label should look like &lt;code&gt;25 Jan 2025, 10:30&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;The default value for the game dropdown should be empty.&lt;/li&gt;
&lt;li&gt;When the game dropdown changes to a non-empty option, fetch the file from &lt;code&gt;logs/[filename]&lt;/code&gt; and store it in the global &lt;code&gt;game&lt;/code&gt;, parsing the JSONL into an array of objects.&lt;/li&gt;
&lt;li&gt;Set the maximum value of the range slider to the length of game.&lt;/li&gt;
&lt;li&gt;When the range slider changes or the game dropdown changes, change the URL hash to &lt;code&gt;#?game=[filename]&amp;amp;step=[range-slider-value]&lt;/code&gt; without modifying browser history.&lt;/li&gt;
&lt;li&gt;When the URL hash changes through any means, call &lt;code&gt;redraw(step)&lt;/code&gt; which will draw the current (global) game state at the step specified. For now, just display the step prominently on the stage.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;This code worked fine but I like refactoring, so I tried to condense the 111 line code:&lt;/p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Shorten and simplify the code in script.js to be elegant.&lt;/li&gt;
&lt;li&gt;User browser functionality more.&lt;/li&gt;
&lt;li&gt;For example, use Intl to format dates.&lt;/li&gt;
&lt;li&gt;Change the innerHTML of #gameSelect to concisely update the options.&lt;/li&gt;
&lt;li&gt;Remove redundant braces, e.g. for single-line blocks.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;That brought it down to 74 lines but failed to populate the select dropdown. Rather than debug, I undid the change (Copilot&amp;rsquo;s Undo feature is cool!) and tried:&lt;/p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Shorten and simplify the code in script.js to be elegant.&lt;/li&gt;
&lt;li&gt;User browser functionality more, e.g. use Intl to format dates.&lt;/li&gt;
&lt;li&gt;Prefer insertAdjacentHTML and replaceChildren.&lt;/li&gt;
&lt;li&gt;Remove redundant braces, e.g. for single-line blocks.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;This led to shorter code (69 lines) but still had the same issue. I had to manually correct this line:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; class=&#34;chroma&#34;&gt;&lt;code class=&#34;language-javascript&#34; data-lang=&#34;javascript&#34;&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;c1&#34;&gt;// BEFORE
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;kr&#34;&gt;const&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;[&lt;/span&gt;&lt;span class=&#34;nx&#34;&gt;_&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;nx&#34;&gt;date&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;nx&#34;&gt;time&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;]&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;nx&#34;&gt;filename&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;nx&#34;&gt;match&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;sr&#34;&gt;/_(\d{8})_(\d{6})/&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;?&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;nx&#34;&gt;groups&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;??&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;[];&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;c1&#34;&gt;// AFTER
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;kr&#34;&gt;const&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;[&lt;/span&gt;&lt;span class=&#34;nx&#34;&gt;_&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;nx&#34;&gt;date&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;nx&#34;&gt;time&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;]&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;nx&#34;&gt;filename&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;nx&#34;&gt;match&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;sr&#34;&gt;/_(\d{8})_(\d{6})/&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;??&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;[];&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;I also&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Removed an incorrect &lt;code&gt;px-2&lt;/code&gt; against &lt;code&gt;#gameSelect&lt;/code&gt; in &lt;a href=&#34;index.html&#34;&gt;&lt;code&gt;index.html&lt;/code&gt;&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;Decided to use the GitHub CDN and replaced &lt;code&gt;fetch(logs/...)&lt;/code&gt; with &lt;code&gt;fetch(https://raw.githubusercontent.com/sanand0/elimination_game/refs/heads/main/logs/...)&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Also moved &lt;code&gt;logs/index.txt&lt;/code&gt; into &lt;code&gt;logs.txt&lt;/code&gt; and changed script.js accordingly&lt;/li&gt;
&lt;li&gt;Formatted &lt;code&gt;script.js&lt;/code&gt; with Prettier&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Visually, nothing changes in a big way but the slider and the dropdown change the URL properly.&lt;/p&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Experienced coders suggest precise code improvements&lt;/strong&gt;. Generally good ones. Like:&lt;/li&gt;
&lt;li&gt;&amp;ldquo;use Intl to format dates&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&amp;ldquo;Prefer insertAdjacentHTML and replaceChildren&amp;rdquo; (over document.createElement)&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs are good at refactoring&lt;/strong&gt;. When I asked it to &amp;ldquo;Shorten and simplify the code in script.js to be elegant&amp;rdquo;, it reduced the code from 111 lines to 74 lines quite well!&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Redo if you don&amp;rsquo;t like it&lt;/strong&gt;. Copilot&amp;rsquo;s &amp;ldquo;Undo&amp;rdquo; feature lets you retry until you get it right. Like in &lt;a href=&#34;https://en.wikipedia.org/wiki/Edge_of_Tomorrow&#34;&gt;Edge of Tomorrow&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/36ae6aa&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;plan-your-data-structures&#34;&gt;Plan Your Data Structures&lt;/h2&gt;
&lt;p&gt;At this point, I needed a good data structure and felt the error in skipping Step 1.
But, rather than creating one, I asked ChatGPT:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I would like the game structure to be held in a simple JS object called game.
What data structure would help the most in drawing this visual such that it will require very little code (since required information is in this data structure)?&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;O1 Pro said:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A very convenient way to minimize front-end logic is to store a &lt;strong&gt;“timeline of snapshots”&lt;/strong&gt;:
each step in the game has both the &lt;strong&gt;event&lt;/strong&gt; (what just happened) and a &lt;strong&gt;“current state”&lt;/strong&gt;
(the entire world after that event). Then, in your UI, you simply pick the snapshot that
corresponds to the current line (based on the timeline scrubber) and draw exactly
what’s in that snapshot—no extra derivation needed.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This is a &lt;strong&gt;brilliant&lt;/strong&gt; idea. I rarely use this since I&amp;rsquo;m biased against wasting memory. But in this case, it&amp;rsquo;s perfect.&lt;/p&gt;
&lt;p&gt;Based on that input, I prompted CoPilot:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;In script.js, instead of loading the .jsonl into &lt;code&gt;game&lt;/code&gt;, create this data structure to make it easy to visualize each step.&lt;/p&gt;
&lt;p&gt;Use the sample .jsonl provided to infer the logic for this.&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; class=&#34;chroma&#34;&gt;&lt;code class=&#34;language-yaml&#34; data-lang=&#34;yaml&#34;&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;l&#34;&gt;const game = {&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;  &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;game&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;s2&#34;&gt;&amp;#34;...&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;  &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;players&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;{&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;    &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;&amp;#34;P1&amp;#34;: &lt;/span&gt;{&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;&amp;#34;id&amp;#34;: &lt;/span&gt;&lt;span class=&#34;s2&#34;&gt;&amp;#34;Player2_Game1739872030683891_deepseek-fireworks&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;  &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;// from .player_id&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;&amp;#34;model&amp;#34;: &lt;/span&gt;&lt;span class=&#34;s2&#34;&gt;&amp;#34;deepseek-fireworks&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;  &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;// everything after the last underscore&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;    &lt;/span&gt;}&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;    &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;// and so on for all other players&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;  &lt;/span&gt;}&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;  &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;// For each line, create a step&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;  &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;steps&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;p&#34;&gt;[&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;    &lt;/span&gt;{&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;step&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;m&#34;&gt;0&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;// Current round and subround&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;round&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;m&#34;&gt;1&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;subround&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;m&#34;&gt;1&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;event&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;{&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;        &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;// Contents of the original line&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;}&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;// list active alliances&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;active&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;{&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;&amp;#34;P1&amp;#34;: true, &amp;#34;P2&amp;#34;: &lt;/span&gt;&lt;span class=&#34;kc&#34;&gt;false&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;... }&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;// For each round so far, list who allied with who, e.g.&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;alliances&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;p&#34;&gt;[&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;{&lt;span class=&#34;nt&#34;&gt;&amp;#34;P1&amp;#34;: &amp;#34;P6&amp;#34;, &amp;#34;P2&amp;#34;: &lt;/span&gt;&lt;span class=&#34;s2&#34;&gt;&amp;#34;P7&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;...}, ... ],&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;// // For each round so far, list who voted to eliminate whom, e.g.&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;      &lt;/span&gt;&lt;span class=&#34;nt&#34;&gt;votes&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;p&#34;&gt;[&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;{&lt;span class=&#34;nt&#34;&gt;&amp;#34;P1&amp;#34;: &amp;#34;P4&amp;#34;, &amp;#34;P2&amp;#34;: &lt;/span&gt;&lt;span class=&#34;s2&#34;&gt;&amp;#34;P1&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt; &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;... }, ... ],&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;    &lt;/span&gt;}&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;    &lt;/span&gt;&lt;span class=&#34;l&#34;&gt;// …and so on, for each line in the JSONL&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;w&#34;&gt;  &lt;/span&gt;&lt;span class=&#34;p&#34;&gt;]&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;}&lt;span class=&#34;l&#34;&gt;;&lt;/span&gt;&lt;span class=&#34;w&#34;&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/blockquote&gt;
&lt;p&gt;This worked almost perfectly. I made these edits:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Add &lt;code&gt;let currentAlliances = {}; let currentVotes = {};&lt;/code&gt; which it forgot in the code.&lt;/li&gt;
&lt;li&gt;Re-apply change #2 I made manually in the last iteration (replacing the URL with the GitHub CDN).
That change was not there in the chat window, Copilot did &lt;strong&gt;not&lt;/strong&gt; pick it up.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Coders mess up LLMs&lt;/strong&gt;. Data structure was the first step the LLM recommended. I skip it. It proved crucial. LLMs do better than LLMs + coders - &lt;a href=&#34;https://www.linkedin.com/feed/update/urn:li:activity:7151789793599713280&#34;&gt;or doctors&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs can make &lt;strong&gt;basic&lt;/strong&gt; mistakes&lt;/strong&gt;. Like forgetting to declare variables.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/22b6035&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;sidebar-2--3-alliances-and-eliminations-sections&#34;&gt;Sidebar 2 &amp;amp; 3: ALLIANCES and ELIMINATIONS Sections&lt;/h2&gt;
&lt;p&gt;I jumped a bit to Steps 8 &amp;amp; 9. They were easier (just tables) and the visual components are independent, so order doesn&amp;rsquo;t matter.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There are always 8 players. Pick 8 visually distinct dark colors (i.e. on which white will look good as a foreground) as &lt;code&gt;colors: {P1: &amp;quot;#...&amp;quot;, P2: ...}&lt;/code&gt;.&lt;/p&gt;
&lt;p&gt;In the alliances and eliminations cards, draw a table each as follows. The table header is:&lt;/p&gt;
&lt;p&gt;| Round | P1 | P2 | P3 | … | P8 |&lt;/p&gt;
&lt;p&gt;Instead of P1, P2, etc. draw a badge with background-color based on &lt;code&gt;colors&lt;/code&gt; and text as &lt;code&gt;1&lt;/code&gt; for P1, etc.&lt;/p&gt;
&lt;p&gt;&lt;code&gt;steps[step].alliances&lt;/code&gt; is a list like [{P1: P7, P2: P3, …}, …]. Render each row as a list like:&lt;/p&gt;
&lt;p&gt;| 1 | P7 | P3 | … |&lt;/p&gt;
&lt;p&gt;The cell contents are badges exactly like the header.
If a player (e.g. P3) does not have an alliance, i.e. steps[step].alliances[round].P3 is missing, leave it blank.
If steps[step].active[P3] is false, grey the cell background.&lt;/p&gt;
&lt;p&gt;&lt;code&gt;steps[step].votes&lt;/code&gt; is almost identical, listing the elimination votes. Populate this in the eliminations card.&lt;/p&gt;
&lt;p&gt;Reuse code for this. Write VERY concise code. Use Bootstrap classes as much as possible.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This worked perfectly. I manually made one correction to an earlier mistake I noticed:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Replace &lt;code&gt;slider.max = game.steps.length;&lt;/code&gt; with &lt;code&gt;slider.max = game.steps.length - 1;&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img alt=&#34;Screenshot&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/render-alliances-and-eliminations.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/bcc4b32&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I decided to tweak this to show eliminated players clearly:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Replace the &lt;code&gt;active&lt;/code&gt; data structure with &lt;code&gt;eliminated&lt;/code&gt;.
eliminated[&amp;ldquo;P1&amp;rdquo;] = 3 if P1 was eliminated at the end of round 3.
eliminated[&amp;ldquo;P1&amp;rdquo;] is undefined if P1 is not eliminated.&lt;/p&gt;
&lt;p&gt;Using this, in the alliances and elimination tables,
color the cells grey only if the player was eliminated BEFORE that round.
(We&amp;rsquo;ll find that only empty cells will be colored grey.)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Again, nearly perfect. I made one manual correction in the logic:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Replace &lt;code&gt;game.steps[step].eliminated[p] &amp;lt;= i + 1&lt;/code&gt; with &lt;code&gt;game.steps[step].eliminated[p] &amp;lt; i + 1&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;When all goes well, LLMs are &lt;strong&gt;surprisingly&lt;/strong&gt; effective&lt;/strong&gt; when they do things right. Normally, this step take me half an hour. Now, it took under 5 minutes.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Watch out for subtle bugs&lt;/strong&gt;. The change in operator (from “&amp;lt;=” to “&amp;lt;”) &lt;strong&gt;almost&lt;/strong&gt; went unnoticed, but makes a big difference on &lt;strong&gt;when&lt;/strong&gt; a player was eliminated.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/75206f9&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;sidebar-1-chat-section&#34;&gt;Sidebar 1: CHAT Section&lt;/h2&gt;
&lt;p&gt;Time to tackle Step 7: Sidebar 1: CHAT Section.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;For each step, based on &lt;code&gt;step[].event.type&lt;/code&gt;, populate the Chat section with the history of conversations so far:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;conversation: This is a public conversation. Show &lt;code&gt;${event.player_id} ${event.message}&lt;/code&gt; with the player ID shown like the badge above. player_id needs to be looked up from game.players since it matches game.players[*].id.&lt;/li&gt;
&lt;li&gt;private: This is a private conversation. Show &lt;code&gt;${event.speaker_id} 🢂 ${event.target_id} ${event.message}&lt;/code&gt; with the speaker and target IDs treated as above.&lt;/li&gt;
&lt;li&gt;preference_proposal: This is an alliance proposal. Show &lt;code&gt;${event.proposer} 😍 ${event.target} #${event.rank_of_target}&lt;/code&gt;. proposer and target are like &amp;ldquo;P1&amp;rdquo;, &amp;ldquo;P2&amp;rdquo;, etc.&lt;/li&gt;
&lt;li&gt;preference_outcome: This is the outcome of a proposal. Show &lt;code&gt;${event.target} ❌ ${event.rejected}&lt;/code&gt; if event.rejected else &lt;code&gt;${event.target} ❤️ ${event.accepted} ❌ ${event.replaced}&lt;/code&gt; if event.replaced else &lt;code&gt;${event.target} ❤️ ${event.accepted}&lt;/code&gt;. All these are like &amp;ldquo;P1&amp;rdquo;, &amp;ldquo;P2&amp;rdquo;, etc.&lt;/li&gt;
&lt;li&gt;preference_result: This is the outcome of the entire proposal round. Just show &amp;ldquo;Alliances formed&amp;rdquo;&lt;/li&gt;
&lt;li&gt;private_vote_reason: This is the reason a player gives to eliminate someone. Show &lt;code&gt;${event.voter_id} 👎 ${event.target_id} ${event.reason}&lt;/code&gt;. voter_id and target_id match game.players[*].id&lt;/li&gt;
&lt;li&gt;private_revote_reason: Show Same as above&lt;/li&gt;
&lt;li&gt;private_jury_reason: Show same as above.&lt;/li&gt;
&lt;li&gt;vote: This is the actual vote. Show &lt;code&gt;${event.voter_id} 👎 ${event.target_id}&lt;/code&gt; like above&lt;/li&gt;
&lt;li&gt;elimination: Just show &amp;ldquo;Elimination starts&amp;rdquo;&lt;/li&gt;
&lt;li&gt;final_results: Show &lt;code&gt;Winners: ${winners}&lt;/code&gt; where winners is a list of players like [&amp;ldquo;P5&amp;rdquo;]&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;ALL players should be shown as a colored badge with a number.
The chat card height should not exceed 15em. Overflow should scroll beyond that.
Make sure the chat rendering is &lt;strong&gt;elegant&lt;/strong&gt;. I&amp;rsquo;ve mentioned the content, but please use any Bootstrap UI component to make the chat more attractive.&lt;/p&gt;
&lt;p&gt;Use lit-html to render efficiently. Import it via:&lt;/p&gt;
&lt;p&gt;import { render, html } from &amp;ldquo;&lt;a href=&#34;https://cdn.jsdelivr.net/npm/lit-html@3/+esm%22;&#34;&gt;https://cdn.jsdelivr.net/npm/lit-html@3/+esm&amp;quot;;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Rewrite existing code inside redraw(), drawTable, drawBadge to use lit-html.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This worked perfectly.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Screenshot&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/show-conversation-history.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Careful and detailed prompting gets excellent results&lt;/strong&gt;. I explained how to render &lt;strong&gt;each&lt;/strong&gt; conversation type. That took time. But it helped build a reasonably complex visual in a &lt;strong&gt;single shot&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs are good at refactoring&lt;/strong&gt;. It switched code from vanilla JS to lit-html templating like a pro.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/9903e9f&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;improve-sidebar&#34;&gt;Improve Sidebar&lt;/h2&gt;
&lt;p&gt;At this point, I took a step back and wrote down every improvement I could think of on the sidebar UI:&lt;/p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Right align the &amp;ldquo;Round&amp;rdquo; column numbers in the alliances and eliminations tables.&lt;/li&gt;
&lt;li&gt;Change the &amp;ldquo;Round&amp;rdquo; header to &amp;ldquo;#&amp;rdquo;&lt;/li&gt;
&lt;li&gt;When the slider (step) changes, change the round, stage and players based on the current round, stage, and number of active players.&lt;/li&gt;
&lt;li&gt;Set the stage based on steps[].event.type (picking unique light colors for each)&lt;/li&gt;
&lt;li&gt;conversation: &amp;ldquo;Public chat&amp;rdquo;&lt;/li&gt;
&lt;li&gt;private: &amp;ldquo;Private chat&amp;rdquo;&lt;/li&gt;
&lt;li&gt;preference_*: &amp;ldquo;Alliances&amp;rdquo;&lt;/li&gt;
&lt;li&gt;private_vote_reason, private_revote_reason, private_jury_reason, vote: &amp;ldquo;Voting&amp;rdquo;&lt;/li&gt;
&lt;li&gt;elimination: &amp;ldquo;Elimination&amp;rdquo;&lt;/li&gt;
&lt;li&gt;final_results: &amp;ldquo;Done&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Set the number of active players using steps[].elininated&lt;/li&gt;
&lt;li&gt;Keep the sidebar sections for chat, alliances and eliminations open by default.&lt;/li&gt;
&lt;li&gt;Rename the eliminations card section title to &amp;ldquo;Voting&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Hovering on the player should show the game.players[P1/P2/…].model as a Bootstrap tooltip WHEREVER players are displayed.&lt;/li&gt;
&lt;li&gt;Add Bootstrap tooltips around the chats that contain just emojis and players:&lt;/li&gt;
&lt;li&gt;😍: ${event.proposer} proposed to ${event.target} (preference rank #${event.rank_of_target})&lt;/li&gt;
&lt;li&gt;❌: ${event.target} rejected ${event.rejected}&lt;/li&gt;
&lt;li&gt;❤️: ${event.target} accepted proposal from ${event.accepted}&lt;/li&gt;
&lt;li&gt;❤️❌: ${event.target} accepted proposal from ${event.accepted} replacing ${event.replaced}`&lt;/li&gt;
&lt;li&gt;👎: ${event.voter_id} eliminated ${event.target_id}&lt;/li&gt;
&lt;li&gt;Don&amp;rsquo;t indent or highlight the vote_reason or private conversation chats.&lt;/li&gt;
&lt;li&gt;I think you can beautify the chat section further.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;This messed up the UI because it couldn&amp;rsquo;t figure out the elements. So I made a few changes after 5 failed attempts:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Update index.html and script.js to modify the navbar as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Add an id= to the round, stage, and players&amp;rsquo; values&lt;/li&gt;
&lt;li&gt;When the slider (step) changes, change the round, stage and players based on the current round, stage, and number of active players.&lt;/li&gt;
&lt;li&gt;Set the stage based on steps[].event.type (picking unique light colors for each)&lt;/li&gt;
&lt;li&gt;conversation: &amp;ldquo;Public chat&amp;rdquo;&lt;/li&gt;
&lt;li&gt;private: &amp;ldquo;Private chat&amp;rdquo;&lt;/li&gt;
&lt;li&gt;preference_*: &amp;ldquo;Alliances&amp;rdquo;&lt;/li&gt;
&lt;li&gt;private_vote_reason, private_revote_reason, private_jury_reason, vote: &amp;ldquo;Voting&amp;rdquo;&lt;/li&gt;
&lt;li&gt;elimination: &amp;ldquo;Elimination&amp;rdquo;&lt;/li&gt;
&lt;li&gt;final_results: &amp;ldquo;Done&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Set the number of active players using len(game.players) - len(game.steps[].eliminated)&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;This worked perfectly. Then:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Update index.html and script.js to modify the sidebar as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Keep the sidebar sections for chat, alliances and eliminations open by default.&lt;/li&gt;
&lt;li&gt;Right align the &amp;ldquo;Round&amp;rdquo; column numbers in the alliances and eliminations tables.&lt;/li&gt;
&lt;li&gt;Change the &amp;ldquo;Round&amp;rdquo; header to &amp;ldquo;#&amp;rdquo;&lt;/li&gt;
&lt;li&gt;Rename the eliminations card section title to &amp;ldquo;Voting&amp;rdquo;&lt;/li&gt;
&lt;li&gt;EVERY player badge should show game.players[P1/P2/…].model as a Bootstrap tooltip.&lt;/li&gt;
&lt;li&gt;Add Bootstrap tooltips for the emojis&lt;/li&gt;
&lt;li&gt;😍: proposed to&lt;/li&gt;
&lt;li&gt;❌: rejected&lt;/li&gt;
&lt;li&gt;❤️: accepted&lt;/li&gt;
&lt;li&gt;👎: eliminated&lt;/li&gt;
&lt;li&gt;Don&amp;rsquo;t indent or shade the chats that are currently indented and shaded (e.g. vote_reason).&lt;/li&gt;
&lt;li&gt;If possible, beautify the chats further using Bootstrap classes.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;This worked perfectly too.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Screenshot&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/improve-ui.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs &lt;strong&gt;will&lt;/strong&gt; get confused with long instructions and/or codebases.&lt;/strong&gt; It took &lt;strong&gt;5 failed attempts&lt;/strong&gt; before I split the prompts. Keep your prompts cohesive. Keep your code bases modular.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/91e001b&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;core-stage-visualization-circle-of-players&#34;&gt;Core Stage Visualization (Circle of Players)&lt;/h2&gt;
&lt;p&gt;Now for the most complex visual of the lot. Step 5: Core Stage Visualization (Circle of Players) and Step 6: 6. Arrow/Line Visualization for Actions.&lt;/p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Generate a square, responsive SVG in game stage using Bootstrap.&lt;/li&gt;
&lt;li&gt;Import svg from lit-html and use &lt;code&gt;svg&lt;/code&gt; where required.&lt;/li&gt;
&lt;li&gt;It contains all players laid out in a circle.&lt;/li&gt;
&lt;li&gt;Each player is a circle colored based on the player colors.&lt;/li&gt;
&lt;li&gt;It contains the player number (1, 2, …) as text inside it in white.&lt;/li&gt;
&lt;li&gt;Above the player circle, the player model is visible.&lt;/li&gt;
&lt;li&gt;Leave plenty of space for a &amp;ldquo;center text&amp;rdquo; at the center of the circle that will contain centered text.&lt;/li&gt;
&lt;li&gt;The text may be a full paragraph, so handle the font size and circle size accordingly.&lt;/li&gt;
&lt;li&gt;The center text must have elegant rounded corners, and a background rgba(var(&amp;ndash;bs-body-color-rgb), 0.1).&lt;/li&gt;
&lt;li&gt;We need word wrapping, so use foreignElement to wrap a div which holds the text.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For each step, based on &lt;code&gt;step[].event.type&lt;/code&gt;, draw the stage as follows:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;conversation: Highlight (via a semi-transparent circle 2-3X the radius of the player) the player to highlight them.
Show event.message in the center text.&lt;/li&gt;
&lt;li&gt;private: Highlight players event.speaker_id. Draw an black arrow to event.target_id. Show event.message in the center text.&lt;/li&gt;
&lt;li&gt;preference_proposal: Yellow arrow from event.proposer to event.target.
Center text shows &lt;code&gt;[MODEL NAME 1] proposes to [MODEL NAME 2]&lt;/code&gt; where model name is what&amp;rsquo;s in the tooltip&lt;/li&gt;
&lt;li&gt;preference_outcome: (all items in [BRACKETS] are the model name shown in the tooltip)&lt;/li&gt;
&lt;li&gt;If event.rejected, red arrow from event.target to event.rejected. Center text: [TARGET] rejects [REJECTED]&lt;/li&gt;
&lt;li&gt;If event.replaced, green arrow from event.target to event.accepted and red arrow from event.target to event.replaced.
Center text: [TARGET] accepts [ACCEPTED] replacing [REPLACED]&lt;/li&gt;
&lt;li&gt;Else: green arrow from event.target to event.accepted. Center text: [TARGET] accepts [ACCEPTED] replacing [REPLACED]&lt;/li&gt;
&lt;li&gt;preference_result: Center text shows &amp;ldquo;Alliances formed&amp;rdquo;&lt;/li&gt;
&lt;li&gt;private_vote_reason: Purple arrow from event.voter_id to event.target_id. Center text: [VOTER_ID] thinks to eliminate [TARGET_ID]: event.reason&lt;/li&gt;
&lt;li&gt;private_revote_reason: Show Same as above&lt;/li&gt;
&lt;li&gt;private_jury_reason: Show same as above.&lt;/li&gt;
&lt;li&gt;vote: Purple arrow from event.voter_id to event.target_id. Center text: [VOTER_ID] voted against [TARGET_ID]&lt;/li&gt;
&lt;li&gt;elimination: Center text: &amp;ldquo;Elimination starts&amp;rdquo;&lt;/li&gt;
&lt;li&gt;final_results: Center text: Show &lt;code&gt;Winners: ${winners}&lt;/code&gt; where winners is a list of players like [&amp;ldquo;P5&amp;rdquo;]&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;This nearly worked. I made to UI edits:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Add a &lt;code&gt;width=&amp;quot;1000&amp;quot;&lt;/code&gt; to the SVG to get a minimim size&lt;/li&gt;
&lt;li&gt;Add a &lt;code&gt;font-size: 0.7rem;&lt;/code&gt; to the text container so the text will fit&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;At this point, we&amp;rsquo;re nearly there!&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Screenshot&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/render-the-stage.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/a36f65a&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Once I saw the output, I found a bunch of things I wanted to fix or improve:&lt;/p&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;The model name may contain underscores. So use everything after the second underscore,
then replace all underscores with hyphens.&lt;/li&gt;
&lt;li&gt;Render eliminated players with an opacity of 0.05, not 0.2.&lt;/li&gt;
&lt;li&gt;Move the arrow head to the center of the arrow, not the end, to avoid getting hidden by the player circles.&lt;/li&gt;
&lt;li&gt;Center all cells in the alliances and voting tables.&lt;/li&gt;
&lt;li&gt;When the page is loaded, check the step as well and render that step.&lt;/li&gt;
&lt;li&gt;Clicking on any chat entry should change the URL #?step= to that entry&amp;rsquo;s step&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;p&gt;That worked well. I made a few manual edits:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Fix winner formatting by replacing &lt;code&gt;getModelName(w)&lt;/code&gt; with &lt;code&gt;game.players[w].model&lt;/code&gt; and &lt;code&gt;playerBadge(w)&lt;/code&gt; with &lt;code&gt;badge(w)&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Setting the step on page load in the UI: &lt;code&gt;document.getElementById(&amp;quot;timelineScrubber&amp;quot;).value = step;&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; class=&#34;chroma&#34;&gt;&lt;code class=&#34;language-markdown&#34; data-lang=&#34;markdown&#34;&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;k&#34;&gt;-&lt;/span&gt; In the alliances and voting tables, make the table header stand out with a contrasting color.
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;k&#34;&gt;-&lt;/span&gt; In the center text message, begin with a &amp;lt;h6&amp;gt; mentioning the speaker or initiator
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;img alt=&#34;Screenshot&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/correct-ui-errors.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Write thoughts as precisely as code&lt;/strong&gt;. This prompt took me considerable time &amp;ndash; but not effort, since I was writing out my thoughts.&lt;/li&gt;
&lt;li&gt;Given my practice, my thoughts are reasonably close to code (e.g. &amp;ldquo;We need word wrapping, so use foreignElement&amp;rdquo;)&lt;/li&gt;
&lt;li&gt;But thinking in English lets me to think faster, jump in any order, and even make occasional mistakes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/17d3217&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&#34;tweaks--manual-edits&#34;&gt;Tweaks &amp;amp; Manual Edits&lt;/h2&gt;
&lt;p&gt;I made a few manual edits.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Show the votes against a player live on the voting table by changing &lt;code&gt;votes: [...roundVotes]&lt;/code&gt; to &lt;code&gt;votes: [...roundVotes, {...currentVotes}]&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Change the voting arrow color from &lt;code&gt;&amp;quot;purple&amp;quot;&lt;/code&gt; to &lt;code&gt;&amp;quot;red&amp;quot;&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Added &lt;code&gt;updateHash(gameFile, step);&lt;/code&gt; on startup&lt;/li&gt;
&lt;li&gt;Replaced the minimum step from 1 to 0&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Then I prompted:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; class=&#34;chroma&#34;&gt;&lt;code class=&#34;language-markdown&#34; data-lang=&#34;markdown&#34;&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;k&#34;&gt;-&lt;/span&gt; Change all model names in the center text to the badges
&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;k&#34;&gt;-&lt;/span&gt; At every step, show all votes against a model via thin 50% transparent red arrows from key to value in game.steps[step].votes.at(-1) object which will look like {P1: &amp;#34;P2&amp;#34;, ...}
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;img alt=&#34;Screenshot&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/tweaks.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/5888294&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Then I formatted with Prettier, added arrows for alliances, and a few other minor manual changes
because I&amp;rsquo;m tired of LLMs.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Screenshots&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/manual-tweaks.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/5eb607f&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Finally, I made a series of manual bug fixes&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Center textbox is smaller. Highlight on hover&lt;/li&gt;
&lt;li&gt;Remove existing alliances before adding new&lt;/li&gt;
&lt;li&gt;Improve the arrow and circle styling&lt;/li&gt;
&lt;li&gt;Remove eliminated players after jury round&lt;/li&gt;
&lt;li&gt;Click on alliance/voting row to jump to a round&lt;/li&gt;
&lt;li&gt;Click on chat history to jump to step&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/sanand0/eliminationgame/commit/fd8bb7e&#34;&gt;🔗 Commit&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Learnings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Coders want to code&lt;/strong&gt;. After a few hours of telling Copilot in &lt;strong&gt;great&lt;/strong&gt; detail what I want it to do, I just want to do it myself. Thinking is too hard. Coding is easier.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Tiny changes are easier to code than to prompt&lt;/strong&gt;. Especially for experienced coders.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;add-documentation&#34;&gt;Add documentation&lt;/h2&gt;
&lt;p&gt;Finally, I updated the docs.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Add README.md explaining the process, with screenshots (partly with LLM help)&lt;/li&gt;
&lt;li&gt;Update home page with scary quotes from LLMs (mostly with LLM help)&lt;/li&gt;
&lt;li&gt;Zoom the gameplay a bit for better visibility (manually)&lt;/li&gt;
&lt;li&gt;Ensure hash changes update the visual robustly (partly with LLM help)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Then I had it update the home page with instructions:&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; class=&#34;chroma&#34;&gt;&lt;code class=&#34;language-markdown&#34; data-lang=&#34;markdown&#34;&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;Using &lt;span class=&#34;ni&#34;&gt;#file:gameplay&lt;/span&gt;.webp and &lt;span class=&#34;ni&#34;&gt;#file:quotes&lt;/span&gt;.js and &lt;span class=&#34;ni&#34;&gt;#file:script&lt;/span&gt;.js update the usage in &lt;span class=&#34;ni&#34;&gt;#file:index&lt;/span&gt;.html to provide clear, CONCISE information about all the features in this app and how to use them. Don&amp;#39;t miss out any feature.
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;img alt=&#34;Screenshot&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/docs-1.webp&#34;&gt;&lt;/p&gt;
&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; class=&#34;chroma&#34;&gt;&lt;code class=&#34;language-markdown&#34; data-lang=&#34;markdown&#34;&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;Improve the look and feel of these instructions. For example, add icons, colors, arrow key icons, etc. to make it look more visually attractive and engaging. Also, replace the title &amp;#34;Usage&amp;#34; with something more actionable. Make this section stand out SUBTLY.
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;&lt;img alt=&#34;Screenshot&#34; loading=&#34;lazy&#34; src=&#34;https://github.com/sanand0/eliminationgame/raw/main/img/docs-2.webp&#34;&gt;&lt;/p&gt;
&lt;h2 id=&#34;lessons&#34;&gt;Lessons&lt;/h2&gt;
&lt;p&gt;In summary, here&amp;rsquo;s what I learned (with learning categories identified by DeepSeek R1):&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Always&lt;/strong&gt; use LLMs to brainstorm (even if you know it)
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Ask LLMs why something is useful&lt;/strong&gt;. You&amp;rsquo;ll invariably find plausible uses, even if you&amp;rsquo;re doing it just for fun.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Ask LLMs for visualization ideas&lt;/strong&gt;. They&amp;rsquo;ll suggest things you didn&amp;rsquo;t think of.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Ask LLMs to break down your task&lt;/strong&gt;. Its breakdown was better than mine.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Ask &lt;strong&gt;multiple&lt;/strong&gt; LLMs&lt;/strong&gt;. Each has a different style of thinking.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Prototype with LLMs for speed
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs can create visual prototypes&lt;/strong&gt;. ChatGPT&amp;rsquo;s new 4o image generation converted the description into an &lt;strong&gt;acceptable&lt;/strong&gt; image. Needs to improve, but enough to ideate.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Improving is less work than creating&lt;/strong&gt;. I rarely sketch visualizations. (Too lazy.) But since this prototype was &lt;strong&gt;there&lt;/strong&gt;, and had some parts that were *&lt;strong&gt;*WRONG**&lt;/strong&gt;, I just &lt;strong&gt;had&lt;/strong&gt; to fix it! 🙂&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Redo if you don&amp;rsquo;t like it&lt;/strong&gt;. Copilot&amp;rsquo;s &amp;ldquo;Undo&amp;rdquo; feature lets you retry until you get it right. Like in &lt;a href=&#34;https://en.wikipedia.org/wiki/Edge_of_Tomorrow&#34;&gt;Edge of Tomorrow&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;LLMs are &lt;strong&gt;excellent&lt;/strong&gt; coders
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs are good at refactoring&lt;/strong&gt;. It switched code from vanilla JS to lit-html templating like a pro.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;When all goes well, LLMs are &lt;strong&gt;surprisingly&lt;/strong&gt; effective&lt;/strong&gt; when they do things right. Normally, this step take me half an hour. Now, it took under 5 minutes.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Claude 3.5 Sonnet remains an &lt;strong&gt;excellent&lt;/strong&gt; model to generate UI&lt;/strong&gt;. Claude 3.7 Sonnet is even better, but is not currently available in the free Copilot subscription.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;But LLMs aren&amp;rsquo;t infallible
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs can make &lt;strong&gt;basic&lt;/strong&gt; mistakes&lt;/strong&gt;. Like forgetting to declare variables.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Watch out for subtle bugs&lt;/strong&gt;. The change in operator (from “&amp;lt;=” to “&amp;lt;”) &lt;strong&gt;almost&lt;/strong&gt; went unnoticed, but makes a big difference on &lt;strong&gt;when&lt;/strong&gt; a player was eliminated.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Tiny changes are easier to code than to prompt&lt;/strong&gt;. Especially for experienced coders.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Careful prompting goes a long way
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs &lt;strong&gt;will&lt;/strong&gt; get confused with long instructions and/or codebases.&lt;/strong&gt; It took &lt;strong&gt;5 failed attempts&lt;/strong&gt; before I split the prompts. Keep your prompts cohesive. Keep your code bases modular.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Write thoughts as precisely as code&lt;/strong&gt;. This prompt took me considerable time &amp;ndash; but not effort, since I was writing out my thoughts.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Careful and detailed prompting gets excellent results&lt;/strong&gt;. I explained how to render &lt;strong&gt;each&lt;/strong&gt; conversation type. That took time. But it helped build a reasonably complex visual in a &lt;strong&gt;single shot&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Coders need to re-learn coding but do have advantages
&lt;ul&gt;
&lt;li&gt;💡 &lt;strong&gt;Coders want to code&lt;/strong&gt;. After a few hours of telling Copilot in &lt;strong&gt;great&lt;/strong&gt; detail what I want it to do, I just want to do it myself. Thinking is too hard. Coding is easier.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Coders mess up LLMs&lt;/strong&gt;. Data structure was the first step the LLM recommended. I skip it. It proved crucial. LLMs do better than LLMs + coders - &lt;a href=&#34;https://www.linkedin.com/feed/update/urn:li:activity:7151789793599713280&#34;&gt;or doctors&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Coders micro-manage LLMs&lt;/strong&gt;. I think a novice will be more efficient and get better results than me. For example:&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Experienced coders need retraining to instruct rather than code&lt;/strong&gt;. My instinct was to code immediately rather than to prompt.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Experienced coders are good with feedback&lt;/strong&gt;. It took me under 10 seconds to spot &lt;strong&gt;each&lt;/strong&gt; problem in the output &lt;strong&gt;and&lt;/strong&gt; code.&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;Experienced coders suggest precise code improvements&lt;/strong&gt;. Generally good ones. Like:&lt;/li&gt;
&lt;li&gt;💡 &lt;strong&gt;LLMs could turn coders into good lead developers or managers&lt;/strong&gt;. Pity.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;
</description>
    </item>
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      <title></title>
      <link>https://www.s-anand.net/blog/jolie-no-1-linkedin/</link>
      <pubDate>Fri, 26 Feb 2021 02:52:07 +0000</pubDate>
      <guid>https://www.s-anand.net/blog/jolie-no-1-linkedin/</guid>
      <description>&lt;p&gt;Jolie No. 1&lt;/p&gt;
&lt;p&gt;There are more Bollywood actors in Hollywood. Some are even turning down Hollywood roles.&lt;/p&gt;
&lt;p&gt;So we wondered: How easily can a Bollywood actor connect to a Hollywood actor?&lt;/p&gt;
&lt;p&gt;As part of the Oct 2019 Gramener data story hackathon, Anand, Kishore, and Niyas created a Jolie No 1 — a data video where Govinda announces (in our imagination) that he will act with Angelina Jolie in Jolie No 1, but declines to comment on who introduced them.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s the video: &lt;a href=&#34;https://youtu.be/lcwMsPxPIjc&#34;&gt;https://youtu.be/lcwMsPxPIjc&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Read the full article at &lt;a href=&#34;http://www.s-anand.net/blog/jolie-no-1/&#34;&gt;http://www.s-anand.net/blog/jolie-no-1/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;Jolie No. 1&#34; loading=&#34;lazy&#34; src=&#34;https://www.s-anand.net/blog/assets/jolie-no-1.webp&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.linkedin.com/feed/update/urn%3Ali%3Ashare%3A6770898198790852608&#34;&gt;LinkedIn&lt;/a&gt;&lt;/p&gt;
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