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    <title>digital-assets on S Anand</title>
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      <title>Virtual property rights in the online gaming world</title>
      <link>https://www.s-anand.net/blog/virtual-property-rights-in-the-online-gaming-world/</link>
      <pubDate>Mon, 22 Dec 2003 12:00:00 +0000</pubDate>
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      <description>&lt;p&gt;&lt;a href=&#34;http://www.chinatechnews.com/index.php?action=show&amp;amp;type=news&amp;amp;id=540&#34;&gt;Virtual property rights&lt;/a&gt; in the online gaming world.&lt;/p&gt;
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      <title>Snapster</title>
      <link>https://www.s-anand.net/blog/snapster/</link>
      <pubDate>Mon, 28 Jul 2003 12:00:00 +0000</pubDate>
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      <description>&lt;p&gt;&lt;a href=&#34;http://www.kuro5hin.org/story/2003/7/24/16249/9477&#34;&gt;Snapster&lt;/a&gt;. Best original idea I&amp;rsquo;ve heard in quite a while. (Buy music, go public, share assets among shareholders)&lt;/p&gt;
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      <title>Virtual game economy</title>
      <link>https://www.s-anand.net/blog/virtual-game-economy/</link>
      <pubDate>Sat, 14 Dec 2002 12:00:00 +0000</pubDate>
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      <description>&lt;p&gt;On the &lt;a href=&#34;http://www.wired.com/wired/archive/11.01/gaming.html&#34;&gt;virtual economy&lt;/a&gt;. No, this is not about the dot-com boom. This is about the trading of goods in online games, which has created an economy with a GNP per capita somewhere between Bulgaria and Russia. (More at &lt;a href=&#34;http://www.newscientist.com/news/news.jsp?id=ns99993180&#34;&gt;New Scientist&lt;/a&gt;). &lt;a href=&#34;http://missingmatter.net/article.pl?sid=02/12/13/1618247&#34;&gt;via missing matter&lt;/a&gt;&lt;/p&gt;
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      <title>Spraying dots prevents theft</title>
      <link>https://www.s-anand.net/blog/spraying-dots-prevents-theft/</link>
      <pubDate>Tue, 12 Mar 2002 12:00:00 +0000</pubDate>
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      <description>&lt;p&gt;&lt;a href=&#34;http://www.wired.com/news/technology/0,1282,50598,00.html&#34;&gt;Spraying dots prevents theft&lt;/a&gt;. The range of application for the technology appears wide.&lt;/p&gt;
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